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path: root/engines/hdb/lua-script.h
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2019-09-03HDB: Implement loadLua()Eugene Sandulenko
2019-09-03HDB: Unstub HDBGame::restartMap()Eugene Sandulenko
2019-09-03HDB: Add invokeLuaFunction()Nipun Garg
2019-09-03HDB: Add lua_push functions and call()Nipun Garg
2019-09-03HDB: Add cineMoveMaskedPic() Lua functionNipun Garg
2019-09-03HDB: Added Lua print stack utility functionEugene Sandulenko
2019-09-03HDB: Add getStringOffStack()Nipun Garg
2019-09-03HDB: Fix argument type in checkParametersNipun Garg
2019-09-03HDB: Add checkParameters() to LuaScriptNipun Garg
2019-09-03HDB: Add support to call Lua functionsNipun Garg
This allows us to easily to call functions defined in the Lua scripts.
2019-09-03HDB: Add ScriptPatches for upvalues and setglobalNipun Garg
Moved the upvalue-syntax modification from sanitizeComments to the scriptPatches
2019-09-03HDB: Add scriptPatch and add in sanitizeScriptNipun Garg
2019-09-03HDB: Added more debugging facilitiesEugene Sandulenko
2019-09-03JANITORIAL: Whitespace fixesEugene Sandulenko
2019-09-03HDB: Add init() to load the GLOBAL_LUA codeNipun Garg
2019-09-03HDB: Remove the char *name arg from initScriptNipun Garg
2019-09-03HDB: Correct the include paths from X.h to hdb/X.hNipun Garg
2019-09-03HDB: Add stripComments() to strip C-style commentsNipun Garg
There are a few C-style comments present in the Lua files
2019-09-03HDB: Add LuaScript::initScriptNipun Garg
It creates a new Lua environment whenever a new Lua script is loaded
2019-09-03HDB: Add _systemInit check to LuaScriptNipun Garg
2019-09-03HDB: Add the LuaScript class to integrate LuaNipun Garg
It creates lua_State (s), initializes them and executes Lua files in them