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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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hdb
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Author
2019-09-03
HDB: Fix 3D stars left
Eugene Sandulenko
2019-09-03
HDB: Add cheating debug statment and remove...
Nipun Garg
2019-09-03
HDB: Add temp variable to store Map name
Nipun Garg
2019-09-03
HDB: Add code for drawing Debug Mark
Nipun Garg
2019-09-03
HDB: Add Debug checks
Nipun Garg
2019-09-03
HDB: Add code to enable Debugging
Nipun Garg
2019-09-03
HDB: Add moveMap() and startMoveMap()
Nipun Garg
2019-09-03
HDB: Add _debugLogo
Nipun Garg
2019-09-03
HDB: Fix loading Lua scripts
Eugene Sandulenko
2019-09-03
HDB: Ignore the Controls Option
Nipun Garg
2019-09-03
HDB: Unstub drawWaypoints()
Nipun Garg
2019-09-03
HDB: Add code to ready Weapon
Nipun Garg
2019-09-03
HDB: Add Player Attacking code
Nipun Garg
2019-09-03
HDB: Add Weapon Drawing and Equipping Code
Nipun Garg
2019-09-03
HDB: Fix Lua Index
Nipun Garg
2019-09-03
HDB: Unstub Weapon code from save/load
Nipun Garg
2019-09-03
HDB: Add queryInventoryTypeSlot()
Nipun Garg
2019-09-03
HDB: Initialize Weapon variables
Nipun Garg
2019-09-03
HDB: Add missing Gfx variable and Weapon functions
Nipun Garg
2019-09-03
HDB: Unstub Sound Lua stubs
Nipun Garg
2019-09-03
HDB: Add _sound stubs
Nipun Garg
2019-09-03
HDB: Add cineFunction()
Nipun Garg
2019-09-03
HDB: Add cineRemoveEntity()
Nipun Garg
2019-09-03
HDB: Add cinematic functions for Pic
Nipun Garg
2019-09-03
HDB: Initialize Weapon Gfx
Nipun Garg
2019-09-03
HDB: Fix getRandomNumber usage
Eugene Sandulenko
2019-09-03
HDB: Fix getRandomNumber() usage
Eugene Sandulenko
2019-09-03
HDB: Fix getRandomNumber() usage
Eugene Sandulenko
2019-09-03
HDB: Fix getRandomNumber() usage in menu.cpp
Eugene Sandulenko
2019-09-03
HDB: Fix Gfx::updateVideo()
Eugene Sandulenko
2019-09-03
HDB: Fix Gfx::updateFade()
Eugene Sandulenko
2019-09-03
HDB: Complete AI::restartSystem()
Eugene Sandulenko
2019-09-03
HDB: Complete Map::restartSystem()
Eugene Sandulenko
2019-09-03
HDB: Fix _mapLoaded flag handling
Eugene Sandulenko
2019-09-03
HDB: Consistent memory management for map explosions
Eugene Sandulenko
2019-09-03
HDB: Complete AI::checkPlayerCollision()
Eugene Sandulenko
2019-09-03
HDB: Complete AI::drawLevel2Ents()
Eugene Sandulenko
2019-09-03
HDB: Complete checkPlayerTileCollision()
Eugene Sandulenko
2019-09-03
HDB: Added SetDebug/GetDebug, no relevant functionality
Eugene Sandulenko
2019-09-03
HDB: Unstubbing updateVideo()
Nipun Garg
2019-09-03
HDB: Simplify bootparam processing
Eugene Sandulenko
2019-09-03
HDB: Unstub updateVideo()
Nipun Garg
2019-09-03
HDB: Add missing paint() call
Nipun Garg
2019-09-03
HDB: Proper memory handling for map features
Eugene Sandulenko
2019-09-03
HDB: Fix warnings
Eugene Sandulenko
2019-09-03
HDB: Remove redundant warning
Nipun Garg
2019-09-03
HDB: Add Loading Screen
Nipun Garg
2019-09-03
HDB: Replace original color functions
Nipun Garg
2019-09-03
HDB: Unstub DirectX Flip
Nipun Garg
2019-09-03
HDB: Add mode-select to the level-select
Nipun Garg
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