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2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2018-03-23HUGO: Remove unnecessary call to setSeed()Adrian Frühwirth
Initializing Common::RandomSource's seed with a fixed value will always yield the same sequence of pseudo-random numbers which is probably not desirable. Since the constructor takes care of initializing the seed properly doing so manually is not needed.
2017-11-10Merge pull request #1041 from criezy/variadic-undefinedThierry Crozat
Fix undefined behaviour in variadic functions
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-10-06HUGO: Fix undefined behaviour in variadic functionsThierry Crozat
Passing a type that undergoes default argument promotion as last argument of a variadic function results in undefined behaviour.
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC.
2016-12-08ALL: Leave out instructions for engine data issuesBen Castricum
2016-12-06ALL: Change instructions for engine data file issuesBen Castricum
The engine data files should be included in the package, so downloading may not be the best suggestion. Instead refer to the README.
2016-12-06ALL: Unify 'wrong version of engine data' messageBen Castricum
2016-12-06ALL: Unify 'corrupted engine data' messageBen Castricum
2016-12-05ALL: Unify 'missing engine data' messageBen Castricum
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-04-13HUGO: Reduce header dependenciesOri Avtalion
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-02-25HUGO: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-20HUGO: Add missing POTFILESThierry Crozat
2016-02-20HUGO: Translate buttons in load and save dialogs.Thierry Crozat
2016-01-26HUGO: Only request actual save slots in listSaves.Johannes Schickel
2015-02-05HUGO: Avoid drawing text above screen (bug #6799)Torbjörn Andersson
When drawing cursor text, don't draw it above the top of the screen, since this would lead to memory corruption and crashes. I'm not quite sure this is all of bug #6799 since it also mentioned that "sometimes simply using a hotspot will be enough", but it's a start.
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2014-02-18HUGO: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17HUGO: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-09HUGO: Remove a useless variable assignationStrangerke
2014-02-09HUGO: Reduce the scope of some variablesStrangerke
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-01HUFO: Fix CID 1002880, 1002881. Use nullptr where possible instead of 0Strangerke
2013-10-31HUGO: Fix CID 1003560, 1002882Strangerke
2013-10-31HUGO: Fix CID 1003199-1003200, better fix of CID 1003197-1003198Strangerke
2013-10-31HUGO: Fix CID 1063173, 1002888, 1002886Strangerke
2013-08-03HUGO: Do not set Surface::pixels directly anymore.Johannes Schickel
2013-08-03HUGO: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03HUGO: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-04-26HUGO: Fix some uninitialized variables. CID 1002887Strangerke
2013-04-21HUGO: Add missing initializations in intro constructors. CID 1002884 and 1002885Strangerke
2013-04-19HUGO: Initialize variables in Hugo engine constructor. CID 1002886Strangerke
2013-04-17HUGO: Fix Uninitialized scalar variablesStrangerke
2012-12-13COMMON: Add wrapper for isprint.Johannes Schickel
This is done in the spirit of 658080deeda79d20ea40643569fbcb072573e7cf.
2012-09-14HUGO: Use surface width instead of its pitch when copying to raw memory blobsFilippos Karapetis
This is according to wjp's suggestion - the pitch didn't make sense there
2012-09-13HUGO: Switch to the common PCX decoderFilippos Karapetis
2012-07-03HUGO: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2012-06-18HUGO: Remove F9 key handlingStrangerke