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path: root/engines/illusions/bbdou
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2018-07-20ILLUSIONS: Replace 0x40004 with CURSOR_OBJECT_ID constantEric Fry
Fix pan bug in starship enterprise scene Add sequence opcode name to debug log Hack to fix endless loop bug outside the starship enterprise
2018-07-20ILLUSIONS: Rename some actor flagsEric Fry
2018-07-20ILLUSIONS: Replace actor flag magic values with enum definitionsEric Fry
2018-07-20ILLUSIONS: Fix clang warnings. Work on menu keyboard controlEric Fry
Fix some warnings while compiling with clang. Add up/down key support in game menus.
2018-07-20ILLUSIONS: Split Screen class into variants for 8bit and 16bit (i.e. Duckman ↵johndoe123
and BBDOU)
2018-07-20ILLUSIONS: Move palette code from Screen to new ScreenPalette classjohndoe123
2018-07-20ILLUSIONS: BBDOU: Rename morejohndoe123
2018-07-20ILLUSIONS: BBDOU: Extract code to new class ObjectInteractModeMapjohndoe123
2018-07-20ILLUSIONS: BBDOU: Rename stuffjohndoe123
2018-07-20ILLUSIONS: BBDOU: Implement opcode 54johndoe123
2018-07-20ILLUSIONS: BBDOU: Implement opcodes 22, 23johndoe123
2018-07-20ILLUSIONS: BBDOU: Implement opcodes 18, 19johndoe123
2018-07-20ILLUSIONS: BBDOU: Implement remaining special opcodes 160018, 160028, 16002Bjohndoe123
2018-07-20ILLUSIONS: BBDOU: Implement food/cafeteria minigamejohndoe123
2018-07-20ILLUSIONS: BBDOU: Implement BbdouBubble::calcBubblesjohndoe123
2018-07-20ILLUSIONS: BBDOU: Implement credits code and adjust existing codejohndoe123
2018-07-20ILLUSIONS: BBDOU: Implement more special opcodes and finish putBackInventoryItemjohndoe123
2018-07-20ILLUSIONS: BBDOU: Implement getOverlappedObjectAccurate and related functionsjohndoe123
2018-07-20ILLUSIONS: BBDOU: Start implementing crosshair cursor (used in shooting ↵johndoe123
minigame)
2018-07-20ILLUSIONS: BBDOU: Implement missing script opcodes and special opcodes; fix ↵johndoe123
ActorType bugs and more
2018-07-20ILLUSIONS: BBDOU: Implement special code 16000Fjohndoe123
2018-07-20ILLUSIONS: BBDOU: Implement special code 160030johndoe123
2018-07-20ILLUSIONS: DUCKMAN: Implement opcode 21johndoe123
2018-07-20ILLUSIONS: Terminate update functions on scene exit; fix bugs and use constantsjohndoe123
2018-07-20ILLUSIONS: Rename ProgInfo -> SceneInfojohndoe123
2018-07-20ILLUSIONS: Rename tag -> sceneIdjohndoe123
2018-07-20ILLUSIONS: Add GAM archive reader for Duckman and adjust the resource ↵johndoe123
reader/system
2018-07-20ILLUSIONS: Move trigger functions code to seperate filejohndoe123
2018-07-20ILLUSIONS: Add text drawing to BBDOUjohndoe123
2018-07-20ILLUSIONS: Refactor the input systemjohndoe123
2018-07-20ILLUSIONS: Move script opcode files to game specific directoriesjohndoe123
2018-07-20ILLUSIONS: Move game-specific files into own subdirectoriesjohndoe123
2018-07-20ILLUSIONS: Rename file scriptman,* to scriptstack.* and remove unneccessary ↵johndoe123
includes of it
2018-07-20ILLUSIONS: Add sound effects (still buggy)johndoe123
2018-07-20ILLUSIONS: BBDOU: Add microphone radarjohndoe123
2018-07-20ILLUSIONS: Refactor code in preparation for the Duckman enginejohndoe123
2018-07-20ILLUSIONS: Fix special code functions thread notifying (used wrong thread value)johndoe123
- Add more script and sequence opcodes
2018-07-20ILLUSIONS: Fix thread camera panningjohndoe123
- Minor fixes and corrections
2018-07-20ILLUSIONS: Add more script opcodesjohndoe123
- Add support for duplicate keys to the dictionary - Add trigger functions support - Improve inventory, now items can be clicked
2018-07-20ILLUSIONS: Implement inventoryjohndoe123
- Implement cursor camera tracking - Various bugfixes
2018-07-20ILLUSIONS: Additions in various placesjohndoe123
- Add NamedPoint and related code - Remove some debug output - Fix right mouse button input - Add bubble code - Add BBDOU inventory skeleton
2018-07-20ILLUSIONS: Work on interaction; work on Cause related codejohndoe123
2018-07-20ILLUSIONS: More work on BBDOU specific code (cursor, bubble)johndoe123
- Add input handling code
2018-07-20ILLUSIONS: Start with BBDOU special codejohndoe123