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path: root/engines/illusions/duckman/illusions_duckman.cpp
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2018-07-20ILLUSIONS: Wire up subtitle text duration config sliderEric Fry
2018-07-20ILLUSIONS: Pause actors when entering menuEric Fry
2018-07-20ILLUSIONS: Add debug cheat code supportEric Fry
Work on inventory add/remove debug menu.
2018-07-20ILLUSIONS: Replace 0x40004 with CURSOR_OBJECT_ID constantEric Fry
Fix pan bug in starship enterprise scene Add sequence opcode name to debug log Hack to fix endless loop bug outside the starship enterprise
2018-07-20ILLUSIONS: Implement convertPanXCoord() to support audio panning.Eric Fry
Wire up startScriptThread2() calls. Add namedpoint logic.
2018-07-20ILLUSIONS: Rename some actor flagsEric Fry
2018-07-20ILLUSIONS: Replace actor flag magic values with enum definitionsEric Fry
2018-07-20Save description with savegameEric Fry
2018-07-20Work on save supportEric Fry
2018-07-20ILLUSIONS: Split Screen class into variants for 8bit and 16bit (i.e. Duckman ↵johndoe123
and BBDOU)
2018-07-20ILLUSIONS: Move palette code from Screen to new ScreenPalette classjohndoe123
2018-07-20ILLUSIONS: DUCKMAN: Implement load game from the game's menu systemjohndoe123
- Fix pause/unpause opcodes - Reduce debug output
2018-07-20ILLUSIONS: DUCKMAN: Extract trigger cause sound playing to methodjohndoe123
2018-07-20ILLUSIONS: Implement save/load functionalityjohndoe123
- Only works in Duckman at the moment - Only via the ScummVM main menu for now, save/load via the game's menu to be implemented
2018-07-20ILLUSIONS: DUCKMAN: Implement special opcodes 160017, 16001B, 160020 and 160021johndoe123
2018-07-20ILLUSIONS: DUCKMAN: Implement special opcode 16001Ajohndoe123
2018-07-20ILLUSIONS: DUCKMAN: Implement special opcode 160013, also fix Input and ↵johndoe123
reduce debug output
2018-07-20ILLUSIONS: DUCKMAN: Implement special opcode 160012 and related codejohndoe123
2018-07-20ILLUSIONS: DUCKMAN: Implement opcode 85 and 86, actual save/load not ↵johndoe123
implemented yet
2018-07-20ILLUSIONS: DUCKMAN: Implement opcode 21johndoe123
2018-07-20ILLUSIONS: DUCKMAN: Start implementing the menu systemjohndoe123
Still work-in-progress, missing functionality and buggy Maybe needs some work for BBDOU where this isn't implemented yet.
2018-07-20ILLUSIONS: DUCKMAN: Implement opcodes 70/71 for pausing/unpausing during the ↵johndoe123
menu Also change some input functions to return uint istead of byte to allow bigger bitmasks.
2018-07-20ILLUSIONS: Terminate update functions on scene exit; fix bugs and use constantsjohndoe123
2018-07-20ILLUSIONS: Rename ProgInfo -> SceneInfojohndoe123
2018-07-20ILLUSIONS: Rename tag -> sceneIdjohndoe123
2018-07-20ILLUSIONS: Add GAM archive reader for Duckman and adjust the resource ↵johndoe123
reader/system
2018-07-20ILLUSIONS: Add text drawing to BBDOUjohndoe123
2018-07-20ILLUSIONS: Refactor the input systemjohndoe123
2018-07-20ILLUSIONS: Move script opcode files to game specific directoriesjohndoe123
2018-07-20ILLUSIONS: Move Duckman dialog code to own filejohndoe123
2018-07-20ILLUSIONS: Move Duckman inventory code to own class and filejohndoe123
2018-07-20ILLUSIONS: Move Duckman property timer code to own class and filejohndoe123
2018-07-20ILLUSIONS: Move Duckman special code to own class and filejohndoe123
2018-07-20ILLUSIONS: Move game-specific files into own subdirectoriesjohndoe123