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authorjohndoe1232014-12-04 13:23:29 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commitd6e2f61155f1e0e312391b76eded58c169046282 (patch)
tree048e509cd56dec7f628c9ceecea12b3ac1270076 /engines/illusions/duckman/illusions_duckman.cpp
parentdec9ef3123dc2cf66983813fd58f4acff6806ce3 (diff)
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ILLUSIONS: Move Duckman dialog code to own file
Diffstat (limited to 'engines/illusions/duckman/illusions_duckman.cpp')
-rw-r--r--engines/illusions/duckman/illusions_duckman.cpp116
1 files changed, 6 insertions, 110 deletions
diff --git a/engines/illusions/duckman/illusions_duckman.cpp b/engines/illusions/duckman/illusions_duckman.cpp
index 2aa6d00372..17c930b3df 100644
--- a/engines/illusions/duckman/illusions_duckman.cpp
+++ b/engines/illusions/duckman/illusions_duckman.cpp
@@ -21,6 +21,7 @@
*/
#include "illusions/duckman/illusions_duckman.h"
+#include "illusions/duckman/duckman_dialog.h"
#include "illusions/duckman/duckman_specialcode.h"
#include "illusions/actor.h"
#include "illusions/camera.h"
@@ -109,6 +110,8 @@ Common::Error IllusionsEngine_Duckman::run() {
_soundMan = new SoundMan(this);
_fader = new Fader();
+
+ _dialogSys = new DuckmanDialogSystem(this);
initUpdateFunctions();
@@ -167,6 +170,8 @@ Common::Error IllusionsEngine_Duckman::run() {
delete _stack;
delete _scriptOpcodes;
+ delete _dialogSys;
+
delete _fader;
delete _soundMan;
@@ -582,7 +587,7 @@ void IllusionsEngine_Duckman::cursorControlRoutine(Control *control, uint32 delt
updateGameState2();
break;
case 3:
- updateDialogState();
+ _dialogSys->updateDialogState();
break;
case 4:
// TODO ShellMgr_update(_cursor._control);
@@ -1024,113 +1029,4 @@ uint32 IllusionsEngine_Duckman::runTriggerCause(uint32 verbId, uint32 objectId2,
return tempThreadId;
}
-void IllusionsEngine_Duckman::addDialogItem(int16 choiceJumpOffs, uint32 sequenceId) {
- DialogItem dialogItem;
- dialogItem._choiceJumpOffs = choiceJumpOffs;
- dialogItem._sequenceId = sequenceId;
- _dialogItems.push_back(dialogItem);
-}
-
-void IllusionsEngine_Duckman::startDialog(int16 *choiceOfsPtr, uint32 actorTypeId, uint32 callerThreadId) {
- static const uint32 kDialogSequenceIds[] = {
- 0,
- 0x6049C, 0x6049C, 0x6047A, 0x6049D,
- 0x60479, 0x6049E, 0x6049F, 0x60468
- };
- if (_dialogItems.size() == 1) {
- *choiceOfsPtr = _dialogItems[0]._choiceJumpOffs;
- notifyThreadId(callerThreadId);
- } else {
- if (!_cursor._control) {
- Common::Point pos = getNamedPointPosition(0x70001);
- _controls->placeActor(0x50001, pos, 0x60001, 0x40004, 0);
- _cursor._control = _dict->getObjectControl(0x40004);
- }
- _cursor._control->appearActor();
- setCursorActorIndex(6, 1, 0);
-
- _cursor._gameState = 3;
- _cursor._notifyThreadId30 = callerThreadId;
- _cursor._dialogItemsCount = 0;
- _cursor._overlappedObjectId = 0;
- _cursor._op113_choiceOfsPtr = choiceOfsPtr;
- _cursor._currOverlappedControl = 0;
-
- /* TODO?
- if (!_input->getCursorMouseMode())
- _input->setMousePos((Point)0xBC0014);
- */
-
- _cursor._dialogItemsCount = _dialogItems.size();
- Common::Point placePt(20, 188);
-
- for (uint i = 1; i <= _dialogItems.size(); ++i) {
- DialogItem &dialogItem = _dialogItems[_dialogItems.size() - i];
- _controls->placeDialogItem(i + 1, actorTypeId, dialogItem._sequenceId, placePt, dialogItem._choiceJumpOffs);
- placePt.x += 40;
- }
-
- Common::Point placePt2 = getNamedPointPosition(0x700C3);
- _controls->placeActor(0x5006E, placePt2, kDialogSequenceIds[_dialogItems.size()], 0x40148, 0);
- Control *control = _dict->getObjectControl(0x40148);
- control->_flags |= 8;
- playSoundEffect(8);
- }
-
- _dialogItems.clear();
-
-}
-
-void IllusionsEngine_Duckman::updateDialogState() {
- Common::Point mousePos = _input->getCursorPosition();
- // TODO Handle keyboard input
- _cursor._control->_actor->_position = mousePos;
- mousePos = convertMousePos(mousePos);
-
- Control *currOverlappedControl = _cursor._currOverlappedControl;
- Control *newOverlappedControl;
-
- if (_controls->getDialogItemAtPos(_cursor._control, mousePos, &newOverlappedControl)) {
- if (currOverlappedControl != newOverlappedControl) {
- newOverlappedControl->setActorIndex(2);
- newOverlappedControl->startSequenceActor(newOverlappedControl->_actor->_sequenceId, 2, 0);
- if (currOverlappedControl) {
- currOverlappedControl->setActorIndex(1);
- currOverlappedControl->startSequenceActor(currOverlappedControl->_actor->_sequenceId, 2, 0);
- }
- playSoundEffect(10);
- startCursorSequence();
- setCursorActorIndex(6, 2, 0);
- _cursor._currOverlappedControl = newOverlappedControl;
- _cursor._overlappedObjectId = newOverlappedControl->_objectId;
- }
- } else if (currOverlappedControl) {
- currOverlappedControl->setActorIndex(1);
- currOverlappedControl->startSequenceActor(currOverlappedControl->_actor->_sequenceId, 2, 0);
- playSoundEffect(10);
- _cursor._currOverlappedControl = 0;
- _cursor._overlappedObjectId = 0;
- startCursorSequence();
- setCursorActorIndex(6, 1, 0);
- }
-
- if (_input->pollButton(1)) {
- if (_cursor._currOverlappedControl) {
- playSoundEffect(9);
- *_cursor._op113_choiceOfsPtr = _cursor._currOverlappedControl->_actor->_choiceJumpOffs;
- _controls->destroyDialogItems();
- Control *control = _dict->getObjectControl(0x40148);
- _controls->destroyControl(control);
- notifyThreadId(_cursor._notifyThreadId30);
- _cursor._notifyThreadId30 = 0;
- _cursor._gameState = 2;
- _cursor._dialogItemsCount = 0;
- _cursor._overlappedObjectId = 0;
- _cursor._op113_choiceOfsPtr = 0;
- _cursor._control->disappearActor();
- }
- }
-
-}
-
} // End of namespace Illusions