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path: root/engines/kyra/animator.cpp
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2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-27Cleanup.Johannes Schickel
svn-id: r26604
2007-04-15Formatting/Cleanup.Johannes Schickel
svn-id: r26511
2007-03-18KYRA: Changed to use EventManager::getMousePos (should improve some things: ↵Max Horn
the old code did not properly track the mouse upon click events, and KyraEngine::waitForEvent ignored _flags.useHiResOverlay) svn-id: r26221
2007-02-01- fixed the sprite updatingJohannes Schickel
=> fixes gfx bug when Herman uses the saw => removed workaround for bug #1477364 ("KYRA1: Water dripping freezes") svn-id: r25323
2007-01-31Fix for bug #1479856 ("KYRA1: gfx glitch when dying on bridge").Johannes Schickel
svn-id: r25312
2007-01-06A few minor fixes and optimizations (biggest one is splitting ↵Oystein Eftevaag
decodeFrameDeltaPage() into two functions to avoid a high amount of conditional jumps per decided animation frame svn-id: r25034
2006-10-23Fix for bug #1582726 ("KYRA1: Crash when entering Castle screen").Johannes Schickel
svn-id: r24475
2006-09-17- removes the kyra specific language flag system, and uses the language enum ↵Johannes Schickel
defined in Common for that now - also reworks the game flag system in general svn-id: r23920
2006-05-28Fixes bug # 1494945 ("KYRA1: Actor disappearing in an animation").Johannes Schickel
svn-id: r22707
2006-05-10Adds clipping to the workaround in "preserveOrRestoreBackground", so it does ↵Johannes Schickel
not overwrite the interface. svn-id: r22404
2006-05-10Adds workaround for bug # 1477364 ("KYRA1: Water dripping freezes") until a ↵Johannes Schickel
proper solution is found. svn-id: r22403
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-03-17Fixes animations when brandon turns inivisible/visible.Johannes Schickel
svn-id: r21348
2006-03-17- Fixes bug #1401432 ("KYRA: Brandon graphics glitch when exiting castle ↵Johannes Schickel
catacombs") - Fixes some sprite redraw bugs introduced with my last commits - Fixes wsa drawing bug in the cave too svn-id: r21346
2006-03-16Oops. removes some unneeded shifts and fixes now the feather bug.Johannes Schickel
svn-id: r21334
2006-03-16- Fixes some gfx glitches (the falling feather and the falling leaf now have ↵Johannes Schickel
correct restored background) - Fixes brandon width value after loading (removes gfx glitch while talking with the tree) svn-id: r21332
2006-03-08Fixed tons of format string warnings for debug/error calls (including ↵Max Horn
several errors where the format string didn't match the number of arguments to the call) svn-id: r21141
2006-02-14Made the kyra debug extensions more generic, i.e. scumm engine could replaceJohannes Schickel
their debugC calls now with the new introduced debugC calls. (A mail how to use it will follow shortly on -devel) Also now these special engine debug flags can be specified from the commandline. Also made the -c & --config parameter check more secure. svn-id: r20695
2006-02-14Reworked kyra debug output system. Now he have special kyra intern debug ↵Johannes Schickel
levels + the global debug levels, for now I enable all kyra debug levels if the global debug level is not -1. see 'toggle_debug' in the kyra debugger and kyra.h for the different levels. (This is just the beginning of it anyway, for example the sound debug level isn't used for now) svn-id: r20678
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582