Age | Commit message (Collapse) | Author |
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It doesn't come as a big surprise that the original handles this more or less in the same manner as LOL.
The Kyra games usually don't play many sfx at once. That's probably the reason why this never came up before.
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- added a missing function that causes keyboard key presses to trigger certain sound effects
- improve keyboard responsiveness during idle animations (HOF only)
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The game would error out when trying to return to the launcher via GMM right at the beginning (due to trying to load files based on incompletely initialized data).
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Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
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