Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-15 | KYRA: sound files/classes reorganization step #2 | athrxx | |
This is a followup to the last commit which fixes compilation. I wanted to have the pure file renaming separately. | |||
2019-04-13 | KYRA: (EOB2/Amiga) - final glitches fix | athrxx | |
2019-04-13 | KYRA: (EOB2/Amiga) - fix original save file handling | athrxx | |
2019-04-13 | KYRA: (EOB2/Amiga) - fix ingame colors | athrxx | |
2019-04-13 | KYRA: (EOB2/Amiga) - fix GUI colors | athrxx | |
2019-03-22 | KYRA: silence some compiler warnings | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix invisible character display | athrxx | |
2019-03-06 | KYRA: (EOB2/FM-TOWNS) - fix character status text glitch | athrxx | |
2019-03-06 | KYRA: (EOB) - fix poison warning | athrxx | |
(There should be a death warning when trying to rest the party while poisoned. This did not work correctly.) | |||
2019-03-06 | KYRA: (EOB1/Amiga) - add original save file handling | athrxx | |
2019-03-06 | KYRA: (EOB) - fix possible out of bounds mem access | athrxx | |
(This can't happen through normal gameplay, but still better to be fixed) | |||
2019-03-06 | KYRA: (EOB1/Amiga) - fix level palette glitch | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix main menu load dialog | athrxx | |
2019-03-06 | KYRA: (EOB1) - fix slow poison status display | athrxx | |
(in the character tab it would still say "poisoned" instead of "poisoned (slow)") | |||
2019-03-06 | KYRA: (EOB1/Amiga) - fix level loading | athrxx | |
Now it is at least possible to enter the game after creating a party. Graphics are still messed up. | |||
2019-03-06 | KYRA: (EOB1/Amiga) - fix chargen and gui colors | athrxx | |
2019-03-06 | KYRA: (EOB) - rename var | athrxx | |
2019-03-06 | KYRA: (EOB) - minor save file export fix | athrxx | |
(avoid out of bounds strings when importing FM-TOWNS save files) | |||
2019-03-06 | KYRA: cleanup dir | athrxx | |
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before. |