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path: root/engines/kyra/gui_lol.cpp
AgeCommit message (Expand)Author
2009-06-29Changed LoLEngine::setPaletteBrightness to take an Palette object.Johannes Schickel
2009-06-22Changed Screen::getPalette to return a reference to a Palette object.Johannes Schickel
2009-06-22Got rid of Screen::_currentPalette.Johannes Schickel
2009-06-21LOL: - implemented support for "floating cursors"Florian Kagerer
2009-06-21Cleanup.Johannes Schickel
2009-06-21Fix slider buttons in LoL (and some minor cleanup).Johannes Schickel
2009-06-21Cleanup: Change LoL code to use KYRA volume handling.Johannes Schickel
2009-06-21LOL: - implemented audio menuFlorian Kagerer
2009-06-21Moved CP850<->ISO-8859-1 conversion to Util.Johannes Schickel
2009-06-20LOL: minor fix for save menuFlorian Kagerer
2009-06-20LOL: cleanupFlorian Kagerer
2009-06-20LOL: implemented save menuFlorian Kagerer
2009-06-19LOL: - implemented delete menuFlorian Kagerer
2009-06-19LOL: - implemented bezel cup opcodeFlorian Kagerer
2009-06-16LOL: implemented options menu (settings aren't saved yet)Florian Kagerer
2009-06-15LOL: implemented quit menuFlorian Kagerer
2009-06-15LOL: - started on the ingame menu code (death menu, load menu and main menu)Florian Kagerer
2009-06-09- Moved Screen_v2::copyWsaRect to Screen::copyWsaRectJohannes Schickel
2009-06-07Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flags...Johannes Schickel
2009-06-02Remove "_smoothScrollTimer" from LoLEngine, it was only used as local variabl...Johannes Schickel
2009-05-31LOL: prevent saving/loading in inventory screenFlorian Kagerer
2009-05-29More formatting.Johannes Schickel
2009-05-29Formatting.Johannes Schickel
2009-05-29Cleanup.Johannes Schickel
2009-05-29Enable autosaves in Lands of Lore.Johannes Schickel
2009-05-28LOL: - fix valgrind warningFlorian Kagerer
2009-05-24Strip trailing whitespaces.Johannes Schickel
2009-05-24LOL: fixed some input code issues:Florian Kagerer
2009-05-23Cleanup.Johannes Schickel
2009-05-22Yet another fix for MSVC (it seems it initializes all pointers in debug mode ...Johannes Schickel
2009-05-22struct Button contains non POD members, thus don't use memset on it.Johannes Schickel
2009-05-22Change button list handling to closer match original. This fixes a crash when...Johannes Schickel
2009-05-22Cleanup.Johannes Schickel
2009-05-21Changed code to closer match original input handling.Johannes Schickel
2009-05-21LOL: - implemented freeze spellFlorian Kagerer
2009-05-21Remove trailing tabs/whitespaces.Johannes Schickel
2009-05-18LOL: fix "rest party" button (broken after changes to the button handling)Florian Kagerer
2009-05-18LOL: - implemented fog spellFlorian Kagerer
2009-05-18Disable GMM save/load in certain scenes.Johannes Schickel
2009-05-17Formatting.Johannes Schickel
2009-05-17Formatting.Johannes Schickel
2009-05-11LOL: - implemented inventory screen status iconsFlorian Kagerer
2009-05-10LOL: - fix last commitFlorian Kagerer
2009-05-10LOL: - implemented rest party buttonFlorian Kagerer
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
2009-04-27LOL: added some drawing code and fixed some bugsFlorian Kagerer
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is wron...Florian Kagerer
2009-04-04LOL: implemented compassFlorian Kagerer
2009-04-04LOL: correct character portrait positioning for "full screen sequences" (like...Florian Kagerer
2009-04-03LOL: - added support for magic atlasFlorian Kagerer