index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
kyra
/
gui_lol.cpp
Age
Commit message (
Expand
)
Author
2009-05-10
LOL: - fix last commit
Florian Kagerer
2009-05-10
LOL: - implemented rest party button
Florian Kagerer
2009-05-10
LOL: - added some spell casting (spark, heal, swarm)
Florian Kagerer
2009-04-27
LOL: added some drawing code and fixed some bugs
Florian Kagerer
2009-04-25
LOL: - Started implementing the fighting system. The damage inflicted is wron...
Florian Kagerer
2009-04-04
LOL: implemented compass
Florian Kagerer
2009-04-04
LOL: correct character portrait positioning for "full screen sequences" (like...
Florian Kagerer
2009-04-03
LOL: - added support for magic atlas
Florian Kagerer
2009-03-28
Formatting.
Johannes Schickel
2009-03-28
LOL: - Level temp data now get stored in memory so you can now return to a le...
Florian Kagerer
2009-03-24
LOL: - implemented lots of opcodes and fixed a few bugs
Florian Kagerer
2009-03-21
LOL: The guards will now attack you when you throw certain items at them. The...
Florian Kagerer
2009-03-16
LOL: - implemented item throwing
Florian Kagerer
2009-03-15
LOL: - implemented original style random number generator for moving around t...
Florian Kagerer
2009-03-15
LOL: - added some missing animations for the shops
Florian Kagerer
2009-03-14
LOL: magic atlas can now be picked up (but it can't be used)
Florian Kagerer
2009-03-10
LOL: - some opcodes and interface code so that you can at least get out of th...
Florian Kagerer
2009-03-09
LOL: - fixed inventory bug
Florian Kagerer
2009-03-08
LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-ex...
Florian Kagerer
2009-03-04
Ease conditional LoL compiling with build systems not based on the default one.
Johannes Schickel
2009-03-03
LOL: implemented some walking code for the monsters
Florian Kagerer
2009-03-01
LOL: implement some opcodes for dialogue sequences
Florian Kagerer
2009-03-01
LOL: implemented some monster related code (monsters now get placed in the ma...
Florian Kagerer
2009-02-23
LOL: - some more work on the interface (you can now click on the banners and ...
Florian Kagerer
2009-02-21
LOL: implemented timers (only text fading for now)
Florian Kagerer
2009-02-21
LOL: some work on inventory/item handling
Florian Kagerer
2009-02-16
LOL: - more work on the user interface
Florian Kagerer
2009-02-15
LOL: - implemented proper button processing (works exactly as in Kyra 2 and 3...
Florian Kagerer
2009-02-14
LOL: fixed a bug in moveParty() and implemented some more gui code
Florian Kagerer
2009-02-14
LOL: fixed bug in text displayer and some cleanup
Florian Kagerer
2009-02-14
LOL:
Florian Kagerer
2009-02-02
KYRA: cleanup
Florian Kagerer
2009-02-01
svn-id: r36178
Florian Kagerer
2009-01-18
LOL: basic music support and some cleanup
Florian Kagerer
2009-01-18
LOL: fix some valgrind warnings
Florian Kagerer
2009-01-18
LOL: Some drawing code and some opcodes so that the first scene will show up....
Florian Kagerer