Age | Commit message (Expand) | Author |
2009-06-07 | Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flags... | Johannes Schickel |
2009-06-02 | Remove "_smoothScrollTimer" from LoLEngine, it was only used as local variabl... | Johannes Schickel |
2009-05-31 | LOL: prevent saving/loading in inventory screen | Florian Kagerer |
2009-05-29 | More formatting. | Johannes Schickel |
2009-05-29 | Formatting. | Johannes Schickel |
2009-05-29 | Cleanup. | Johannes Schickel |
2009-05-29 | Enable autosaves in Lands of Lore. | Johannes Schickel |
2009-05-28 | LOL: - fix valgrind warning | Florian Kagerer |
2009-05-24 | Strip trailing whitespaces. | Johannes Schickel |
2009-05-24 | LOL: fixed some input code issues: | Florian Kagerer |
2009-05-23 | Cleanup. | Johannes Schickel |
2009-05-22 | Yet another fix for MSVC (it seems it initializes all pointers in debug mode ... | Johannes Schickel |
2009-05-22 | struct Button contains non POD members, thus don't use memset on it. | Johannes Schickel |
2009-05-22 | Change button list handling to closer match original. This fixes a crash when... | Johannes Schickel |
2009-05-22 | Cleanup. | Johannes Schickel |
2009-05-21 | Changed code to closer match original input handling. | Johannes Schickel |
2009-05-21 | LOL: - implemented freeze spell | Florian Kagerer |
2009-05-21 | Remove trailing tabs/whitespaces. | Johannes Schickel |
2009-05-18 | LOL: fix "rest party" button (broken after changes to the button handling) | Florian Kagerer |
2009-05-18 | LOL: - implemented fog spell | Florian Kagerer |
2009-05-18 | Disable GMM save/load in certain scenes. | Johannes Schickel |
2009-05-17 | Formatting. | Johannes Schickel |
2009-05-17 | Formatting. | Johannes Schickel |
2009-05-11 | LOL: - implemented inventory screen status icons | Florian Kagerer |
2009-05-10 | LOL: - fix last commit | Florian Kagerer |
2009-05-10 | LOL: - implemented rest party button | Florian Kagerer |
2009-05-10 | LOL: - added some spell casting (spark, heal, swarm) | Florian Kagerer |
2009-04-27 | LOL: added some drawing code and fixed some bugs | Florian Kagerer |
2009-04-25 | LOL: - Started implementing the fighting system. The damage inflicted is wron... | Florian Kagerer |
2009-04-04 | LOL: implemented compass | Florian Kagerer |
2009-04-04 | LOL: correct character portrait positioning for "full screen sequences" (like... | Florian Kagerer |
2009-04-03 | LOL: - added support for magic atlas | Florian Kagerer |
2009-03-28 | Formatting. | Johannes Schickel |
2009-03-28 | LOL: - Level temp data now get stored in memory so you can now return to a le... | Florian Kagerer |
2009-03-24 | LOL: - implemented lots of opcodes and fixed a few bugs | Florian Kagerer |
2009-03-21 | LOL: The guards will now attack you when you throw certain items at them. The... | Florian Kagerer |
2009-03-16 | LOL: - implemented item throwing | Florian Kagerer |
2009-03-15 | LOL: - implemented original style random number generator for moving around t... | Florian Kagerer |
2009-03-15 | LOL: - added some missing animations for the shops | Florian Kagerer |
2009-03-14 | LOL: magic atlas can now be picked up (but it can't be used) | Florian Kagerer |
2009-03-10 | LOL: - some opcodes and interface code so that you can at least get out of th... | Florian Kagerer |
2009-03-09 | LOL: - fixed inventory bug | Florian Kagerer |
2009-03-08 | LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-ex... | Florian Kagerer |
2009-03-04 | Ease conditional LoL compiling with build systems not based on the default one. | Johannes Schickel |
2009-03-03 | LOL: implemented some walking code for the monsters | Florian Kagerer |
2009-03-01 | LOL: implement some opcodes for dialogue sequences | Florian Kagerer |
2009-03-01 | LOL: implemented some monster related code (monsters now get placed in the ma... | Florian Kagerer |
2009-02-23 | LOL: - some more work on the interface (you can now click on the banners and ... | Florian Kagerer |
2009-02-21 | LOL: implemented timers (only text fading for now) | Florian Kagerer |
2009-02-21 | LOL: some work on inventory/item handling | Florian Kagerer |