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path: root/engines/kyra/gui_lol.cpp
AgeCommit message (Expand)Author
2009-06-09- Moved Screen_v2::copyWsaRect to Screen::copyWsaRectJohannes Schickel
2009-06-07Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flags...Johannes Schickel
2009-06-02Remove "_smoothScrollTimer" from LoLEngine, it was only used as local variabl...Johannes Schickel
2009-05-31LOL: prevent saving/loading in inventory screenFlorian Kagerer
2009-05-29More formatting.Johannes Schickel
2009-05-29Formatting.Johannes Schickel
2009-05-29Cleanup.Johannes Schickel
2009-05-29Enable autosaves in Lands of Lore.Johannes Schickel
2009-05-28LOL: - fix valgrind warningFlorian Kagerer
2009-05-24Strip trailing whitespaces.Johannes Schickel
2009-05-24LOL: fixed some input code issues:Florian Kagerer
2009-05-23Cleanup.Johannes Schickel
2009-05-22Yet another fix for MSVC (it seems it initializes all pointers in debug mode ...Johannes Schickel
2009-05-22struct Button contains non POD members, thus don't use memset on it.Johannes Schickel
2009-05-22Change button list handling to closer match original. This fixes a crash when...Johannes Schickel
2009-05-22Cleanup.Johannes Schickel
2009-05-21Changed code to closer match original input handling.Johannes Schickel
2009-05-21LOL: - implemented freeze spellFlorian Kagerer
2009-05-21Remove trailing tabs/whitespaces.Johannes Schickel
2009-05-18LOL: fix "rest party" button (broken after changes to the button handling)Florian Kagerer
2009-05-18LOL: - implemented fog spellFlorian Kagerer
2009-05-18Disable GMM save/load in certain scenes.Johannes Schickel
2009-05-17Formatting.Johannes Schickel
2009-05-17Formatting.Johannes Schickel
2009-05-11LOL: - implemented inventory screen status iconsFlorian Kagerer
2009-05-10LOL: - fix last commitFlorian Kagerer
2009-05-10LOL: - implemented rest party buttonFlorian Kagerer
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
2009-04-27LOL: added some drawing code and fixed some bugsFlorian Kagerer
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is wron...Florian Kagerer
2009-04-04LOL: implemented compassFlorian Kagerer
2009-04-04LOL: correct character portrait positioning for "full screen sequences" (like...Florian Kagerer
2009-04-03LOL: - added support for magic atlasFlorian Kagerer
2009-03-28Formatting.Johannes Schickel
2009-03-28LOL: - Level temp data now get stored in memory so you can now return to a le...Florian Kagerer
2009-03-24LOL: - implemented lots of opcodes and fixed a few bugsFlorian Kagerer
2009-03-21LOL: The guards will now attack you when you throw certain items at them. The...Florian Kagerer
2009-03-16LOL: - implemented item throwingFlorian Kagerer
2009-03-15LOL: - implemented original style random number generator for moving around t...Florian Kagerer
2009-03-15LOL: - added some missing animations for the shopsFlorian Kagerer
2009-03-14LOL: magic atlas can now be picked up (but it can't be used)Florian Kagerer
2009-03-10LOL: - some opcodes and interface code so that you can at least get out of th...Florian Kagerer
2009-03-09LOL: - fixed inventory bugFlorian Kagerer
2009-03-08LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-ex...Florian Kagerer
2009-03-04Ease conditional LoL compiling with build systems not based on the default one.Johannes Schickel
2009-03-03LOL: implemented some walking code for the monstersFlorian Kagerer
2009-03-01LOL: implement some opcodes for dialogue sequencesFlorian Kagerer
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ma...Florian Kagerer
2009-02-23LOL: - some more work on the interface (you can now click on the banners and ...Florian Kagerer
2009-02-21LOL: implemented timers (only text fading for now)Florian Kagerer