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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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gui_lol.cpp
Age
Commit message (
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Author
2009-06-07
Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flags...
Johannes Schickel
2009-06-02
Remove "_smoothScrollTimer" from LoLEngine, it was only used as local variabl...
Johannes Schickel
2009-05-31
LOL: prevent saving/loading in inventory screen
Florian Kagerer
2009-05-29
More formatting.
Johannes Schickel
2009-05-29
Formatting.
Johannes Schickel
2009-05-29
Cleanup.
Johannes Schickel
2009-05-29
Enable autosaves in Lands of Lore.
Johannes Schickel
2009-05-28
LOL: - fix valgrind warning
Florian Kagerer
2009-05-24
Strip trailing whitespaces.
Johannes Schickel
2009-05-24
LOL: fixed some input code issues:
Florian Kagerer
2009-05-23
Cleanup.
Johannes Schickel
2009-05-22
Yet another fix for MSVC (it seems it initializes all pointers in debug mode ...
Johannes Schickel
2009-05-22
struct Button contains non POD members, thus don't use memset on it.
Johannes Schickel
2009-05-22
Change button list handling to closer match original. This fixes a crash when...
Johannes Schickel
2009-05-22
Cleanup.
Johannes Schickel
2009-05-21
Changed code to closer match original input handling.
Johannes Schickel
2009-05-21
LOL: - implemented freeze spell
Florian Kagerer
2009-05-21
Remove trailing tabs/whitespaces.
Johannes Schickel
2009-05-18
LOL: fix "rest party" button (broken after changes to the button handling)
Florian Kagerer
2009-05-18
LOL: - implemented fog spell
Florian Kagerer
2009-05-18
Disable GMM save/load in certain scenes.
Johannes Schickel
2009-05-17
Formatting.
Johannes Schickel
2009-05-17
Formatting.
Johannes Schickel
2009-05-11
LOL: - implemented inventory screen status icons
Florian Kagerer
2009-05-10
LOL: - fix last commit
Florian Kagerer
2009-05-10
LOL: - implemented rest party button
Florian Kagerer
2009-05-10
LOL: - added some spell casting (spark, heal, swarm)
Florian Kagerer
2009-04-27
LOL: added some drawing code and fixed some bugs
Florian Kagerer
2009-04-25
LOL: - Started implementing the fighting system. The damage inflicted is wron...
Florian Kagerer
2009-04-04
LOL: implemented compass
Florian Kagerer
2009-04-04
LOL: correct character portrait positioning for "full screen sequences" (like...
Florian Kagerer
2009-04-03
LOL: - added support for magic atlas
Florian Kagerer
2009-03-28
Formatting.
Johannes Schickel
2009-03-28
LOL: - Level temp data now get stored in memory so you can now return to a le...
Florian Kagerer
2009-03-24
LOL: - implemented lots of opcodes and fixed a few bugs
Florian Kagerer
2009-03-21
LOL: The guards will now attack you when you throw certain items at them. The...
Florian Kagerer
2009-03-16
LOL: - implemented item throwing
Florian Kagerer
2009-03-15
LOL: - implemented original style random number generator for moving around t...
Florian Kagerer
2009-03-15
LOL: - added some missing animations for the shops
Florian Kagerer
2009-03-14
LOL: magic atlas can now be picked up (but it can't be used)
Florian Kagerer
2009-03-10
LOL: - some opcodes and interface code so that you can at least get out of th...
Florian Kagerer
2009-03-09
LOL: - fixed inventory bug
Florian Kagerer
2009-03-08
LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-ex...
Florian Kagerer
2009-03-04
Ease conditional LoL compiling with build systems not based on the default one.
Johannes Schickel
2009-03-03
LOL: implemented some walking code for the monsters
Florian Kagerer
2009-03-01
LOL: implement some opcodes for dialogue sequences
Florian Kagerer
2009-03-01
LOL: implemented some monster related code (monsters now get placed in the ma...
Florian Kagerer
2009-02-23
LOL: - some more work on the interface (you can now click on the banners and ...
Florian Kagerer
2009-02-21
LOL: implemented timers (only text fading for now)
Florian Kagerer
2009-02-21
LOL: some work on inventory/item handling
Florian Kagerer
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