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path: root/engines/kyra/gui_mr.cpp
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2012-06-13KYRA: Reduce amount of updateScreen calls.Johannes Schickel
This fixes some slowdowns in Kyra2 with the OpenGL backend for me. Most of the updateScreen calls saved were introduced by us implementing the original behavior of hiding the mouse before drawing onto the screen and showing it again afterwards, since the mouse cursor is not drawn on the game screen in our implementation (and unlike in the original) this is not necessary.
2011-12-26KYRA: (EOB) - Start implementing EOB1 party transfer (not working yet)athrxx
(ScummVM specific solution which allows the selection of save files of all configured EOB1 targets)
2011-12-26KYRA: (EOB) - extend save/load dialogue to support 990 slotsathrxx
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-06-09KYRA: Get rid of most snprintf usages.Johannes Schickel
Thanks to digitall for his initial patch, which I only altered slightly.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28KYRA: Fix compilation when LoL is disabled.Johannes Schickel
2011-04-28KYRA: Clean up of header includes.Johannes Schickel
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-07KYRA: Cleanup background music looping of Kyra3.Johannes Schickel
2010-10-28KYRA: Rename KyraEngine::saveGameState to KyraEngine::saveGameStateIntern.Johannes Schickel
This is to avoid name similarity between KyraEngine::saveGameState(Intern) and Engine::saveGameState. svn-id: r53912
2010-10-22KYRA: Adapt Kyra2+3 to use the newly added item type too.Johannes Schickel
svn-id: r53697
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-07-29Fix saving of item in hand in HoF and MR.Johannes Schickel
svn-id: r42892
2009-06-25Use Screen::loadPalette instead of Resource::loadFileToBuf.Johannes Schickel
svn-id: r41877
2009-06-22- Changed the following Screen functions to take a reference to a Palette ↵Johannes Schickel
object: -> setScreenPalette -> fadePalette -> getFadeParams -> fadePalStep - Fixed initialization of 256 color palettes svn-id: r41743
2009-06-22Add wrapper functionality for copying full palettes.Johannes Schickel
svn-id: r41742
2009-06-22Changed Screen::getPalette to return a reference to a Palette object.Johannes Schickel
svn-id: r41741
2009-06-21Cleanup.Johannes Schickel
svn-id: r41733
2009-06-21Fix slider buttons in LoL (and some minor cleanup).Johannes Schickel
svn-id: r41732
2009-06-15LOL: - started on the ingame menu code (death menu, load menu and main menu)Florian Kagerer
- fixed regression in kyra gui code (broken menu highlighting) - fixed minor bug in animation code svn-id: r41557
2009-06-09- Moved Screen_v2::copyWsaRect to Screen::copyWsaRectJohannes Schickel
- Made WSAMovie_v1::displayFrame code match the original - Changed WSAMovieAmiga::displayFrame to use Screen::copyWsaRect too - Got rid of '...' parameter usage in all WSA player classes svn-id: r41398
2009-06-08- Fix Screen_v2::wsaFrameAnimationStep, now the MR album and LoL intro demo ↵Johannes Schickel
WSAs will be correctly played - Made album page change in MR a bit slower, so it's visible at least svn-id: r41362
2009-05-29Formatting.Johannes Schickel
svn-id: r40991
2009-05-19Formatting.Johannes Schickel
svn-id: r40717
2009-05-19Remov lots of superfluous debug output.Johannes Schickel
svn-id: r40715
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-11-09Error out on savegame load failure (again).Johannes Schickel
svn-id: r34953
2008-11-09- Implemented Engine::saveGameState for KYRAJohannes Schickel
- Changed internal save/load API to use slots instead of filename strings - Changed internal save/load API to use Common::Error svn-id: r34952
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-09-14Fixed thumbnail creation / loading in kyra.Johannes Schickel
svn-id: r34527
2008-09-01Merging more of the GSoC 2008 RTL branch: KYRAMax Horn
svn-id: r34246
2008-08-20Committed patch #2050337 "KYRA/SCUMM: Thumbnail support/improvement". ↵Johannes Schickel
(Without Max' compressed backward seeking support for now) svn-id: r34053
2008-07-08Updated KYRA to work with the new GMM implementationChristopher Page
svn-id: r32959
2008-07-08KYRA works with the new GMM implementationChristopher Page
svn-id: r32957
2008-06-25Kyra and Lure are now using the new _quit flagChristopher Page
svn-id: r32772
2008-05-12Don't restart music while changing music volume in Hof and MR.Johannes Schickel
svn-id: r32069
2008-05-12- Moved some opcodes to KyraEngine_v1Johannes Schickel
- Little variable renaming svn-id: r32053
2008-05-11- Renamed KyraEngine to KyraEngine_v1Johannes Schickel
- kyra.* -> kyra_v1.* - scene.cpp -> scene_v1.cpp svn-id: r32044
2008-05-11Implemented helium mode support for Kyra3.Johannes Schickel
svn-id: r32028
2008-05-11Implemented page switch animation in kyra3 album.Johannes Schickel
svn-id: r32023
2008-05-11- Implemented kyra3 album (page switch animation not yet implemented)Johannes Schickel
- Implemented opcode 25: o3_showAlbum svn-id: r32022
2008-05-10Implemented pausing of timers, this should fix some minor glitches.Johannes Schickel
svn-id: r31985
2008-05-10- Added small delay to GUI_v2::getInputJohannes Schickel
- Prevent kyra3 background music from stopping while menu is open svn-id: r31979
2008-05-07Fixed bug when starting new game from load menu.Johannes Schickel
svn-id: r31935
2008-05-05- Implemented Kyra3 audio options menu, Helium mode still missing.Johannes Schickel
- Fixed unitialized variable svn-id: r31881
2008-05-05Got rid of some code duplication.Johannes Schickel
svn-id: r31880
2008-05-05Implemented support for Kyra3 game options menu (including studio audience ↵Johannes Schickel
and skip flag options). svn-id: r31879
2008-05-05- Fixed some palette fade times in Kyra3Johannes Schickel
- Changed behavior to match original when playing Kyra3 for the first time - Fixed typo svn-id: r31877