Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-25 | LOL: - Started implementing the fighting system. The damage inflicted is ↵ | Florian Kagerer | |
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144 | |||
2009-03-24 | LOL: - implemented lots of opcodes and fixed a few bugs | Florian Kagerer | |
- it's now possible to leave the castle svn-id: r39653 | |||
2009-03-21 | LOL: The guards will now attack you when you throw certain items at them. ↵ | Florian Kagerer | |
They can't do any damage though, since this isn't implemented yet. svn-id: r39582 | |||
2009-03-16 | LOL: - implemented item throwing | Florian Kagerer | |
svn-id: r39455 | |||
2009-03-15 | LOL: - added some missing animations for the shops | Florian Kagerer | |
- added support for dropping/picking up items (no throwing yet) svn-id: r39422 | |||
2009-03-14 | LOL: - complete support for the three "special rooms" in the castle | Florian Kagerer | |
svn-id: r39391 | |||
2009-03-08 | LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to ↵ | Florian Kagerer | |
non-existent sub scripts) svn-id: r39209 | |||
2009-03-06 | LOL: - some opcodes for the first throne room sequence | Florian Kagerer | |
svn-id: r39168 | |||
2009-03-04 | Ease conditional LoL compiling with build systems not based on the default one. | Johannes Schickel | |
svn-id: r39125 | |||
2009-03-01 | LOL: implemented some monster related code (monsters now get placed in the ↵ | Florian Kagerer | |
maze, but they still don't do anything) svn-id: r39039 | |||
2009-02-23 | LOL: - some more work on the interface (you can now click on the banners and ↵ | Florian Kagerer | |
windows) and some bug fixes svn-id: r38818 | |||
2009-02-21 | LOL: implemented timers (only text fading for now) | Florian Kagerer | |
svn-id: r38766 | |||
2009-02-21 | LOL: some work on inventory/item handling | Florian Kagerer | |
svn-id: r38711 | |||
2009-02-14 | LOL: fixed bug in text displayer and some cleanup | Florian Kagerer | |
svn-id: r36327 | |||
2009-02-01 | svn-id: r36178 | Florian Kagerer | |
2009-01-29 | A ton of code formatting fixes; also fixed warnings about single line loops ↵ | Max Horn | |
like 'while(cond);' by inserting newlines svn-id: r36127 | |||
2009-01-18 | LOL: Some drawing code and some opcodes so that the first scene will show ↵ | Florian Kagerer | |
up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet. svn-id: r35903 |