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path: root/engines/kyra/items_lol.cpp
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2019-03-06KYRA: cleanup dirathrxx
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
2014-09-07KYRA (LOL): Fix bug #6727 due to incorrect assertion range.D G Turner
This was the bug with "Engine assertion at various dialogues if no items in inventory".
2014-02-18KYRA: Make GPL headers consistent in themselves.Johannes Schickel
2013-04-18KYRA: (LOL) - add assert in items_lol.cpp (should silence warning about ↵athrxx
possible out of bounds access)
2013-01-09KYRA: Make all hex constants use uppercase letters.Johannes Schickel
Done with: git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g'
2012-05-06KYRA: fix bug No. X. from http://forums.scummvm.org/viewtopic.php?t=11487athrxx
(monsters not getting hit by fireball trap)
2011-12-31KYRA: Slight formatting fixes.Johannes Schickel
2011-12-28KYRA: (LOL) - refactor item/monster structsathrxx
2011-11-04KYRA: (LOL) minor fix, cleanup and renamingathrxx
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-06-04LOL: changed workaround for fireball bugathrxx
(see comment in items_lol.cpp)
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-11-17ENGINES: Change 'colour' to 'color'Max Horn
Only changed this in engines where 'color' was/is already used almost exclusively svn-id: r54288
2010-10-29KYRA: match music settings with latest launcher code changes.Florian Kagerer
(Users will get AdLib music at default unless they have specified a MIDI device in the launcher (MT-32 for KYRA, GM for HOF and LOL.) svn-id: r53926
2010-10-23LOL: - fix invalid mem accessFlorian Kagerer
- also extend LordHoto's recent item code changes to LOL svn-id: r53740
2010-10-22LOL: fix possible regressionsFlorian Kagerer
svn-id: r53700
2010-10-22KYRA: More cleanup.Johannes Schickel
svn-id: r53699
2009-10-18LOL: this should fix a valgrind warningFlorian Kagerer
svn-id: r45221
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-06-25Strip trailing whitespaces and tabs.Johannes Schickel
svn-id: r41848
2009-06-07Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use ↵Johannes Schickel
_flagsTable instead. svn-id: r41351
2009-06-06LOL: fix flying item hit processingFlorian Kagerer
svn-id: r41292
2009-05-21Remove trailing tabs/whitespaces.Johannes Schickel
svn-id: r40760
2009-05-10LOL: - implemented rest party buttonFlorian Kagerer
- made button processing code more accurate svn-id: r40442
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is ↵Florian Kagerer
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144
2009-03-24LOL: - implemented lots of opcodes and fixed a few bugsFlorian Kagerer
- it's now possible to leave the castle svn-id: r39653
2009-03-21LOL: The guards will now attack you when you throw certain items at them. ↵Florian Kagerer
They can't do any damage though, since this isn't implemented yet. svn-id: r39582
2009-03-16LOL: - implemented item throwingFlorian Kagerer
svn-id: r39455
2009-03-15LOL: - added some missing animations for the shopsFlorian Kagerer
- added support for dropping/picking up items (no throwing yet) svn-id: r39422
2009-03-14LOL: - complete support for the three "special rooms" in the castleFlorian Kagerer
svn-id: r39391
2009-03-08LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to ↵Florian Kagerer
non-existent sub scripts) svn-id: r39209
2009-03-06LOL: - some opcodes for the first throne room sequenceFlorian Kagerer
svn-id: r39168
2009-03-04Ease conditional LoL compiling with build systems not based on the default one.Johannes Schickel
svn-id: r39125
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ↵Florian Kagerer
maze, but they still don't do anything) svn-id: r39039
2009-02-23LOL: - some more work on the interface (you can now click on the banners and ↵Florian Kagerer
windows) and some bug fixes svn-id: r38818
2009-02-21LOL: implemented timers (only text fading for now)Florian Kagerer
svn-id: r38766
2009-02-21LOL: some work on inventory/item handlingFlorian Kagerer
svn-id: r38711
2009-02-14LOL: fixed bug in text displayer and some cleanupFlorian Kagerer
svn-id: r36327
2009-02-01svn-id: r36178Florian Kagerer
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-18LOL: Some drawing code and some opcodes so that the first scene will show ↵Florian Kagerer
up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet. svn-id: r35903