Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-04-18 | KYRA: (LOL) - add assert in items_lol.cpp (should silence warning about ↵ | athrxx | |
possible out of bounds access) | |||
2013-01-09 | KYRA: Make all hex constants use uppercase letters. | Johannes Schickel | |
Done with: git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g' | |||
2012-05-06 | KYRA: fix bug No. X. from http://forums.scummvm.org/viewtopic.php?t=11487 | athrxx | |
(monsters not getting hit by fireball trap) | |||
2011-12-31 | KYRA: Slight formatting fixes. | Johannes Schickel | |
2011-12-28 | KYRA: (LOL) - refactor item/monster structs | athrxx | |
2011-11-04 | KYRA: (LOL) minor fix, cleanup and renaming | athrxx | |
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-06-04 | LOL: changed workaround for fireball bug | athrxx | |
(see comment in items_lol.cpp) | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-11-17 | ENGINES: Change 'colour' to 'color' | Max Horn | |
Only changed this in engines where 'color' was/is already used almost exclusively svn-id: r54288 | |||
2010-10-29 | KYRA: match music settings with latest launcher code changes. | Florian Kagerer | |
(Users will get AdLib music at default unless they have specified a MIDI device in the launcher (MT-32 for KYRA, GM for HOF and LOL.) svn-id: r53926 | |||
2010-10-23 | LOL: - fix invalid mem access | Florian Kagerer | |
- also extend LordHoto's recent item code changes to LOL svn-id: r53740 | |||
2010-10-22 | LOL: fix possible regressions | Florian Kagerer | |
svn-id: r53700 | |||
2010-10-22 | KYRA: More cleanup. | Johannes Schickel | |
svn-id: r53699 | |||
2009-10-18 | LOL: this should fix a valgrind warning | Florian Kagerer | |
svn-id: r45221 | |||
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for ↵ | Max Horn | |
consistency svn-id: r44634 | |||
2009-06-25 | Strip trailing whitespaces and tabs. | Johannes Schickel | |
svn-id: r41848 | |||
2009-06-07 | Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use ↵ | Johannes Schickel | |
_flagsTable instead. svn-id: r41351 | |||
2009-06-06 | LOL: fix flying item hit processing | Florian Kagerer | |
svn-id: r41292 | |||
2009-05-21 | Remove trailing tabs/whitespaces. | Johannes Schickel | |
svn-id: r40760 | |||
2009-05-10 | LOL: - implemented rest party button | Florian Kagerer | |
- made button processing code more accurate svn-id: r40442 | |||
2009-05-10 | LOL: - added some spell casting (spark, heal, swarm) | Florian Kagerer | |
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420 | |||
2009-04-25 | LOL: - Started implementing the fighting system. The damage inflicted is ↵ | Florian Kagerer | |
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144 | |||
2009-03-24 | LOL: - implemented lots of opcodes and fixed a few bugs | Florian Kagerer | |
- it's now possible to leave the castle svn-id: r39653 | |||
2009-03-21 | LOL: The guards will now attack you when you throw certain items at them. ↵ | Florian Kagerer | |
They can't do any damage though, since this isn't implemented yet. svn-id: r39582 | |||
2009-03-16 | LOL: - implemented item throwing | Florian Kagerer | |
svn-id: r39455 | |||
2009-03-15 | LOL: - added some missing animations for the shops | Florian Kagerer | |
- added support for dropping/picking up items (no throwing yet) svn-id: r39422 | |||
2009-03-14 | LOL: - complete support for the three "special rooms" in the castle | Florian Kagerer | |
svn-id: r39391 | |||
2009-03-08 | LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to ↵ | Florian Kagerer | |
non-existent sub scripts) svn-id: r39209 | |||
2009-03-06 | LOL: - some opcodes for the first throne room sequence | Florian Kagerer | |
svn-id: r39168 | |||
2009-03-04 | Ease conditional LoL compiling with build systems not based on the default one. | Johannes Schickel | |
svn-id: r39125 | |||
2009-03-01 | LOL: implemented some monster related code (monsters now get placed in the ↵ | Florian Kagerer | |
maze, but they still don't do anything) svn-id: r39039 | |||
2009-02-23 | LOL: - some more work on the interface (you can now click on the banners and ↵ | Florian Kagerer | |
windows) and some bug fixes svn-id: r38818 | |||
2009-02-21 | LOL: implemented timers (only text fading for now) | Florian Kagerer | |
svn-id: r38766 | |||
2009-02-21 | LOL: some work on inventory/item handling | Florian Kagerer | |
svn-id: r38711 | |||
2009-02-14 | LOL: fixed bug in text displayer and some cleanup | Florian Kagerer | |
svn-id: r36327 | |||
2009-02-01 | svn-id: r36178 | Florian Kagerer | |
2009-01-29 | A ton of code formatting fixes; also fixed warnings about single line loops ↵ | Max Horn | |
like 'while(cond);' by inserting newlines svn-id: r36127 | |||
2009-01-18 | LOL: Some drawing code and some opcodes so that the first scene will show ↵ | Florian Kagerer | |
up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet. svn-id: r35903 |