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path: root/engines/kyra/items_lol.cpp
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2009-10-18LOL: this should fix a valgrind warningFlorian Kagerer
svn-id: r45221
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-06-25Strip trailing whitespaces and tabs.Johannes Schickel
svn-id: r41848
2009-06-07Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use ↵Johannes Schickel
_flagsTable instead. svn-id: r41351
2009-06-06LOL: fix flying item hit processingFlorian Kagerer
svn-id: r41292
2009-05-21Remove trailing tabs/whitespaces.Johannes Schickel
svn-id: r40760
2009-05-10LOL: - implemented rest party buttonFlorian Kagerer
- made button processing code more accurate svn-id: r40442
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is ↵Florian Kagerer
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144
2009-03-24LOL: - implemented lots of opcodes and fixed a few bugsFlorian Kagerer
- it's now possible to leave the castle svn-id: r39653
2009-03-21LOL: The guards will now attack you when you throw certain items at them. ↵Florian Kagerer
They can't do any damage though, since this isn't implemented yet. svn-id: r39582
2009-03-16LOL: - implemented item throwingFlorian Kagerer
svn-id: r39455
2009-03-15LOL: - added some missing animations for the shopsFlorian Kagerer
- added support for dropping/picking up items (no throwing yet) svn-id: r39422
2009-03-14LOL: - complete support for the three "special rooms" in the castleFlorian Kagerer
svn-id: r39391
2009-03-08LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to ↵Florian Kagerer
non-existent sub scripts) svn-id: r39209
2009-03-06LOL: - some opcodes for the first throne room sequenceFlorian Kagerer
svn-id: r39168
2009-03-04Ease conditional LoL compiling with build systems not based on the default one.Johannes Schickel
svn-id: r39125
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ↵Florian Kagerer
maze, but they still don't do anything) svn-id: r39039
2009-02-23LOL: - some more work on the interface (you can now click on the banners and ↵Florian Kagerer
windows) and some bug fixes svn-id: r38818
2009-02-21LOL: implemented timers (only text fading for now)Florian Kagerer
svn-id: r38766
2009-02-21LOL: some work on inventory/item handlingFlorian Kagerer
svn-id: r38711
2009-02-14LOL: fixed bug in text displayer and some cleanupFlorian Kagerer
svn-id: r36327
2009-02-01svn-id: r36178Florian Kagerer
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-18LOL: Some drawing code and some opcodes so that the first scene will show ↵Florian Kagerer
up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet. svn-id: r35903