Age | Commit message (Expand) | Author |
2006-03-28 | - Commits heaviliy modifed patch #1459951 ("KYRA: Combining MIDI music with A... | Johannes Schickel |
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn |
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko |
2006-03-21 | Implemented "sound triggers" so that the music does not stop shortly after | Torbjörn Andersson |
2006-03-19 | Makes sure Brandon actually dies when he turns to stone in the kyragem room | Oystein Eftevaag |
2006-03-19 | Adds button press animations to the menu, and resets the cursor when the Dial... | Oystein Eftevaag |
2006-03-18 | - started to rework static resource loading | Johannes Schickel |
2006-03-15 | On second thought, that comment is probably not necessary. | Torbjörn Andersson |
2006-03-15 | Revert previous change. I'm told some backends don't draw the mouse cursor | Torbjörn Andersson |
2006-03-15 | The backend handled cursor drawing -- no need to update the screen manually. | Torbjörn Andersson |
2006-03-14 | - Deletes wrong spaces in debugC calls in resource.cpp | Johannes Schickel |
2006-03-14 | Fixes wrong sound then showing the death screen. | Johannes Schickel |
2006-03-13 | - Fixed regression when moving waitTicks to delay (removes wrongly drawn shap... | Johannes Schickel |
2006-03-12 | Corrects former commit which deleted sound file loading after the scene with ... | Johannes Schickel |
2006-03-12 | Music in the last two intro scenes plays now again with adlib. | Johannes Schickel |
2006-03-09 | Make use of DetectedGame::updateDesc in the kyra & lure engines | Max Horn |
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn |
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn |
2006-03-08 | Implemented the last menu (the settings screen). Walking speed, text speed, | Oystein Eftevaag |
2006-03-08 | Fixed tons of format string warnings for debug/error calls (including several... | Max Horn |
2006-03-07 | Added the proper death dialog, changed the sequence skipping code a bit to avoid | Oystein Eftevaag |
2006-03-02 | Fix for bug #1438822 (Targets are case sensitive) | Max Horn |
2006-02-27 | Added WIP Adlib sound playing code to kyra. | Johannes Schickel |
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn |
2006-02-18 | - Removed the 'features' field from GameSettings | Max Horn |
2006-02-17 | Added global toGameSettings() template function for convenience; simplified G... | Max Horn |
2006-02-17 | Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini... | Max Horn |
2006-02-14 | Made the kyra debug extensions more generic, i.e. scumm engine could replace | Johannes Schickel |
2006-02-14 | Reworked kyra debug output system. Now he have special kyra intern debug leve... | Johannes Schickel |
2006-02-13 | Initializes a var that would sometimes cause the intro to run too fast. | Oystein Eftevaag |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |