index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
kyra
/
kyra.cpp
Age
Commit message (
Expand
)
Author
2006-04-08
Introduced language EN_ANY used for general English game entries. EN_USA and
Eugene Sandulenko
2006-04-08
Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...
Max Horn
2006-04-08
Renamed various *GameSettings to GameSettings (our namespaces are enough to d...
Max Horn
2006-03-28
- Commits heaviliy modifed patch #1459951 ("KYRA: Combining MIDI music with A...
Johannes Schickel
2006-03-28
Renamed various container isEmpty() methods to empty() to match STL conventions
Max Horn
2006-03-25
- Implemented case insensitive file reading. Left old system as a fallback
Eugene Sandulenko
2006-03-21
Implemented "sound triggers" so that the music does not stop shortly after
Torbjörn Andersson
2006-03-19
Makes sure Brandon actually dies when he turns to stone in the kyragem room
Oystein Eftevaag
2006-03-19
Adds button press animations to the menu, and resets the cursor when the Dial...
Oystein Eftevaag
2006-03-18
- started to rework static resource loading
Johannes Schickel
2006-03-15
On second thought, that comment is probably not necessary.
Torbjörn Andersson
2006-03-15
Revert previous change. I'm told some backends don't draw the mouse cursor
Torbjörn Andersson
2006-03-15
The backend handled cursor drawing -- no need to update the screen manually.
Torbjörn Andersson
2006-03-14
- Deletes wrong spaces in debugC calls in resource.cpp
Johannes Schickel
2006-03-14
Fixes wrong sound then showing the death screen.
Johannes Schickel
2006-03-13
- Fixed regression when moving waitTicks to delay (removes wrongly drawn shap...
Johannes Schickel
2006-03-12
Corrects former commit which deleted sound file loading after the scene with ...
Johannes Schickel
2006-03-12
Music in the last two intro scenes plays now again with adlib.
Johannes Schickel
2006-03-09
Make use of DetectedGame::updateDesc in the kyra & lure engines
Max Horn
2006-03-09
- Renamed GameSettings to PlainGameDescriptor
Max Horn
2006-03-09
- added new toDetectedGame() template function (analog to toGameSettings)
Max Horn
2006-03-08
Implemented the last menu (the settings screen). Walking speed, text speed,
Oystein Eftevaag
2006-03-08
Fixed tons of format string warnings for debug/error calls (including several...
Max Horn
2006-03-07
Added the proper death dialog, changed the sequence skipping code a bit to avoid
Oystein Eftevaag
2006-03-02
Fix for bug #1438822 (Targets are case sensitive)
Max Horn
2006-02-27
Added WIP Adlib sound playing code to kyra.
Johannes Schickel
2006-02-18
- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
Max Horn
2006-02-18
- Removed the 'features' field from GameSettings
Max Horn
2006-02-17
Added global toGameSettings() template function for convenience; simplified G...
Max Horn
2006-02-17
Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...
Max Horn
2006-02-14
Made the kyra debug extensions more generic, i.e. scumm engine could replace
Johannes Schickel
2006-02-14
Reworked kyra debug output system. Now he have special kyra intern debug leve...
Johannes Schickel
2006-02-13
Initializes a var that would sometimes cause the intro to run too fast.
Oystein Eftevaag
2006-02-11
Moved engines to the new engines/ directory
Max Horn