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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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kyra_v2.cpp
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Author
2008-04-26
Fixed kyra screen initialization.
Johannes Schickel
2008-04-26
Call _screen->Init(). Fixes segfaults when
Jonathan Gray
2008-04-23
Cleanup.
Johannes Schickel
2008-04-23
- Implemented idle animation/talk handling in kyra3
Johannes Schickel
2008-04-23
- Fixed possible memory leak.
Johannes Schickel
2008-04-20
Fixed bad usage of functor objects.
Johannes Schickel
2008-04-19
- reworked tim handling
Johannes Schickel
2008-04-12
Cleanup.
Johannes Schickel
2008-04-12
- some refactoring for Kyra3
Johannes Schickel
2008-04-08
- Set language to Common::UNK_LANG for multilanguage games (kyra2cd and kyra3...
Johannes Schickel
2008-04-06
Implemented support for Towns (and hopefully DOS floppy too) menus.
Johannes Schickel
2008-04-06
Oops. that shouldn't have been reverted by last committ.
Johannes Schickel
2008-04-06
svn-id: r31431
Florian Kagerer
2008-04-06
Fixed crash on startup when running japanese versions of Kyrandia.
Johannes Schickel
2008-04-06
Fixed various bugs in GUI_v2::processButtonList.
Johannes Schickel
2008-04-05
- Changed quicksaves to use slots 990-998.
Johannes Schickel
2008-04-04
Implemented game options menu.
Johannes Schickel
2008-04-04
cleanup
Florian Kagerer
2008-04-02
Implemented death menu. This also fixes bug #1926892 "HoF: Odd behaviour when...
Johannes Schickel
2008-03-30
Don't enter run loop when quit flag is set.
Johannes Schickel
2008-03-30
- fixed savegame description loading in kyra1
Johannes Schickel
2008-03-28
Changed HoF GUI code to use common GUI code now.
Johannes Schickel
2008-03-28
Implemented command text fadeout.
Johannes Schickel
2008-03-28
- Clear input queue after loading game via hotkeys.
Johannes Schickel
2008-03-28
Implemented savegame loading via command line params -x/--save-slot.
Johannes Schickel
2008-03-28
Properly set sfx flag when playing digital SFX.
Johannes Schickel
2008-03-28
- some accuracy changes for KyraEngine_v2::snd_playSoundEffect()
Florian Kagerer
2008-03-27
Implemented opcode 74: o2_setSceneAnimPos2.
Johannes Schickel
2008-03-26
Prevents adding of events to input queue, which will not be processed anyway.
Johannes Schickel
2008-03-26
- reworked skip flag handling in some places again
Johannes Schickel
2008-03-26
- fixed multiple voices playing at once (see bug #1926547 "HoF: Right mouse b...
Johannes Schickel
2008-03-22
Fix for bug #1922514 "HoF: palette artifacts when abom. snowman".
Johannes Schickel
2008-03-21
- Implemented opcode 97: o2_isAnySoundPlaying
Johannes Schickel
2008-03-20
Add HoF CD demo.
Travis Howell
2008-03-20
Enabled some cursor related commented out code.
Johannes Schickel
2008-03-18
Implemented showing of credits after completing game.
Johannes Schickel
2008-03-18
- Implemented opcodes:
Johannes Schickel
2008-03-18
- Implemented opcodes:
Johannes Schickel
2008-03-18
Completed implementation of KyraEngine_v2::inputSceneChange.
Johannes Schickel
2008-03-18
Fixed input bug causing Zanthia not to move sometimes.
Johannes Schickel
2008-03-18
Fixed bug preventing movement.
Johannes Schickel
2008-03-17
Oops forgot to enable some code.
Johannes Schickel
2008-03-17
Implemented opcode 98: o2_setDeathHandlerFlag
Johannes Schickel
2008-03-17
Implemented opcodes:
Johannes Schickel
2008-03-17
remove unnecessary code duplication
Florian Kagerer
2008-03-17
Also allow '.' and Escape as keys for skipping sequences in HoF.
Johannes Schickel
2008-03-17
Implemented quick (via hotkeys) save/load suppot for HoF.
Johannes Schickel
2008-03-17
Fixed KyraEngine_v2::initSceneScreen
Johannes Schickel
2008-03-17
- implement debugger commands: gamespeed and pass_codes
Florian Kagerer
2008-03-16
- implemented skip flag handling in wsa related opcodes
Johannes Schickel
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