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authorFlorian Kagerer2008-03-17 01:34:24 +0000
committerFlorian Kagerer2008-03-17 01:34:24 +0000
commitb9339221e4f0b92976f80028c49fcfbc0845ec01 (patch)
treece4c9bc506c9787b241885bf10f1115ec128e4ce /engines/kyra/kyra_v2.cpp
parenteceee73424a3338f1eedcced1e2dbb4fb7f71849 (diff)
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- implement debugger commands: gamespeed and pass_codes
- implement opcode 151: meanWhileScene() - fix dragon flight scene: this is still totally messed up, but at least the screen doesn't stay blank any more svn-id: r31152
Diffstat (limited to 'engines/kyra/kyra_v2.cpp')
-rw-r--r--engines/kyra/kyra_v2.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/kyra/kyra_v2.cpp b/engines/kyra/kyra_v2.cpp
index 3f2cc3a76d..e4ffe2feb0 100644
--- a/engines/kyra/kyra_v2.cpp
+++ b/engines/kyra/kyra_v2.cpp
@@ -63,7 +63,7 @@ KyraEngine_v2::KyraEngine_v2(OSystem *system, const GameFlags &flags) : KyraEngi
_drawNoShapeFlag = false;
_charPalEntry = 0;
_itemInHand = -1;
- _unkSceneScreenFlag1 = false;
+ _unkSceneScreenFlag1 = true;
_noScriptEnter = true;
_currentChapter = 0;
_newChapterFile = 1;
@@ -102,7 +102,7 @@ KyraEngine_v2::KyraEngine_v2(OSystem *system, const GameFlags &flags) : KyraEngi
_colorCodeFlag1 = 0;
_colorCodeFlag2 = -1;
_scriptCountDown = 0;
- memset(_inputColorCode, 0, 7);
+ _dbgPass = 0;
_gamePlayBuffer = 0;
_unkBuf500Bytes = 0;