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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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kyra
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kyra_v2.h
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Author
2008-04-12
- some refactoring for Kyra3
Johannes Schickel
2008-04-06
Implemented support for Towns (and hopefully DOS floppy too) menus.
Johannes Schickel
2008-04-06
svn-id: r31431
Florian Kagerer
2008-04-06
Implemented opcode 33 o2_loadSoundfile.
Johannes Schickel
2008-04-04
Implemented game options menu.
Johannes Schickel
2008-03-30
- fixed savegame description loading in kyra1
Johannes Schickel
2008-03-28
Changed HoF GUI code to use common GUI code now.
Johannes Schickel
2008-03-28
Implemented command text fadeout.
Johannes Schickel
2008-03-28
Implemented opcodes:
Johannes Schickel
2008-03-27
- Implemented opcodes:
Johannes Schickel
2008-03-27
Implemented opcode 74: o2_setSceneAnimPos2.
Johannes Schickel
2008-03-27
Implemented opcodes:
Johannes Schickel
2008-03-27
- Implemented support for --list-saves in Kyra engine
Johannes Schickel
2008-03-21
- Implemented opcode 97: o2_isAnySoundPlaying
Johannes Schickel
2008-03-18
Implemented showing of credits after completing game.
Johannes Schickel
2008-03-18
Renamed opcode 95 to o2_showItemString.
Johannes Schickel
2008-03-18
- Impelemented opcodes:
Johannes Schickel
2008-03-18
- Implemented opcodes:
Johannes Schickel
2008-03-18
- Implemented opcodes:
Johannes Schickel
2008-03-18
Fixed pathfinder post processing in HoF, this should smooth walk paths a lot.
Johannes Schickel
2008-03-17
-missed animator_v2.cpp in last commit
Florian Kagerer
2008-03-17
- implement opcode 29: o2_drawShape
Florian Kagerer
2008-03-17
Implemented opcode 98: o2_setDeathHandlerFlag
Johannes Schickel
2008-03-17
Implemented opcodes:
Johannes Schickel
2008-03-17
Implemented opcodes:
Johannes Schickel
2008-03-17
- Fixed opcode 115 (fixed dragon scene)
Johannes Schickel
2008-03-17
remove unnecessary code duplication
Florian Kagerer
2008-03-17
Let Kyra1 and Kyra2 use a common savegame version number. (cleanup)
Johannes Schickel
2008-03-17
Implemented quick (via hotkeys) save/load suppot for HoF.
Johannes Schickel
2008-03-17
- implement debugger commands: gamespeed and pass_codes
Florian Kagerer
2008-03-16
- implement zanthIdleChat()
Florian Kagerer
2008-03-16
Implemented opcode 16: o2_soundFadeOut
Johannes Schickel
2008-03-16
Implemented opcode 34: o2_removeItemSlotFromInventory
Johannes Schickel
2008-03-16
Implemented opcodes:
Johannes Schickel
2008-03-16
Reworked skipFlag handling.
Johannes Schickel
2008-03-16
Implemented opcode 30: o2_addItemToCurScene
Johannes Schickel
2008-03-16
- Impelemented opcode 155: o2_stopSceneAnimation
Johannes Schickel
2008-03-16
- add opcode 146 - resetInputColorCode()
Florian Kagerer
2008-03-15
- cleanup
Johannes Schickel
2008-03-15
Implemented opcodes:
Johannes Schickel
2008-03-15
- some more opcodes for wsa and tim sequences
Florian Kagerer
2008-03-15
Implemented opcodes:
Johannes Schickel
2008-03-15
- implement opcode 127 (entering the color code for the skull in the rat cave...
Florian Kagerer
2008-03-15
Implement opcodes:
Johannes Schickel
2008-03-15
animations for inventory items and mouse pointers
Florian Kagerer
2008-03-09
- fixed little glitch when putting items in cauldron
Johannes Schickel
2008-03-09
- implemented cauldron handling for HoF (needs some more testing though)
Johannes Schickel
2008-03-09
Implemented spellbook in HoF.
Johannes Schickel
2008-03-05
Implement inventory scrolling for HoF.
Johannes Schickel
2008-03-03
Started to implement GUI code for HoF.
Johannes Schickel
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