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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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lol.cpp
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Author
2009-09-24
Fixed some more warnings about unreachable code
Filippos Karapetis
2009-09-20
LOL/PC-98: start fixing color issues (still not working correctly though)
Florian Kagerer
2009-09-20
Fix language settings in LoL PC98, this fixes the ingame menu usage.
Johannes Schickel
2009-09-20
Fix bug in LoLEngine::decodeSjis.
Johannes Schickel
2009-09-19
LOL/PC-98: fixed block drawing (colors are still wrong)
Florian Kagerer
2009-09-19
LOL: start on pc98 support (still messed up and not working though)
Florian Kagerer
2009-09-14
LOL: fix some regressions
Florian Kagerer
2009-09-12
LOL: fix bug that would sometimes accidently swap the freeze palette and the ...
Florian Kagerer
2009-09-11
LOL: add missing opcode
Florian Kagerer
2009-09-11
LOL/Floppy: fixed gfx tables generation
Florian Kagerer
2009-09-09
LOL/Floppy: - fix spell book animation
Florian Kagerer
2009-09-05
LOL: fix inventory drawing in floppy version
Florian Kagerer
2009-09-03
LOL: some more work on the floppy version (drawing code is still broken)
Florian Kagerer
2009-09-02
LOL: update kyra.dat with floppy version data (floppy version still doesn't w...
Florian Kagerer
2009-08-19
Add missing "break" in switch statement.
Johannes Schickel
2009-08-16
Fix format arugments in LoL code. (triggered via -Wformat-security)
Johannes Schickel
2009-08-11
LOL: some minor fixes
Florian Kagerer
2009-08-10
LOL: fix main menu in floppy version
Florian Kagerer
2009-07-09
Cleanup rollDice (the results of the old and the new function are almost iden...
Johannes Schickel
2009-07-09
Cleanup.
Johannes Schickel
2009-07-08
LOL: cleanup
Florian Kagerer
2009-07-08
LOL: rename new function in last commit according to LordHoto's suggestion
Florian Kagerer
2009-07-08
LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by...
Florian Kagerer
2009-07-05
LOL: - reduce code duplication
Florian Kagerer
2009-06-29
Adapted various code parts to use Palette::fill.
Johannes Schickel
2009-06-29
Change LoLEngine::generateFlashPalette to take Palette objects as parameters.
Johannes Schickel
2009-06-29
Change Screen_LoL::loadSpecialColors to take an Palette object as parameter.
Johannes Schickel
2009-06-29
Chang Palette parameter of LolEngine::setPaletteBrightness to be const.
Johannes Schickel
2009-06-29
Change LoLEngine::generateBrightnessPalette to take Palette objects as parame...
Johannes Schickel
2009-06-29
Changed LoLEngine::setPaletteBrightness to take an Palette object.
Johannes Schickel
2009-06-29
Change LoLEngine::processMagicIce to use Palette objects internally.
Johannes Schickel
2009-06-27
LOL: add workaround to fix map text display when the language is set to French
Florian Kagerer
2009-06-27
LOL: cleanup
Florian Kagerer
2009-06-25
Change Screen_LoL genereta overlay functionallity to accept a Palette object ...
Johannes Schickel
2009-06-25
Change Screen_v2::generateOverlay to take a const Palette reference instead o...
Johannes Schickel
2009-06-22
Changed Screen::loadBitmap and Movie::open to take an optional Palette pointe...
Johannes Schickel
2009-06-22
- Changed the following Screen functions to take a reference to a Palette obj...
Johannes Schickel
2009-06-22
Changed Screen::getPalette to return a reference to a Palette object.
Johannes Schickel
2009-06-22
Got rid of Screen::_currentPalette.
Johannes Schickel
2009-06-21
Cleanup.
Johannes Schickel
2009-06-21
LOL: - implemented support for "floating cursors"
Florian Kagerer
2009-06-21
Cleanup: Change LoL specific config entries to use underscores instead of whi...
Johannes Schickel
2009-06-21
Cleanup: Change LoL code to use KYRA volume handling.
Johannes Schickel
2009-06-21
LOL: - implemented audio menu
Florian Kagerer
2009-06-19
LOL: - implemented bezel cup opcode
Florian Kagerer
2009-06-18
Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for ...
Johannes Schickel
2009-06-16
LOL: implemented options menu (settings aren't saved yet)
Florian Kagerer
2009-06-15
LOL: - started on the ingame menu code (death menu, load menu and main menu)
Florian Kagerer
2009-06-09
- Moved Screen_v2::copyWsaRect to Screen::copyWsaRect
Johannes Schickel
2009-06-07
Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flags...
Johannes Schickel
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