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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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lol.cpp
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Author
2009-10-18
LOL: - added some updateInputs to spell animation code
Florian Kagerer
2009-10-17
LOL: this (hopefully) fixes a minor glitch that might occur when using the fr...
Florian Kagerer
2009-10-13
LOL/PC-98: fixed outro
Florian Kagerer
2009-10-10
LOL/PC-98: fixed minor glitch in wsa code
Florian Kagerer
2009-10-09
LOL/PC-98: fixed minor bugs in text displayer
Florian Kagerer
2009-10-08
LOL/PC-98: fixed lightning spell
Florian Kagerer
2009-10-08
LOLLOL/PC-98: fixed add-spell-to-scroll animation
Florian Kagerer
2009-10-08
LOLLOL/PC-98: fixed ghorka swamp freeze mode
Florian Kagerer
2009-10-07
LOL/PC-98: fixed freeze spell
Florian Kagerer
2009-10-06
KYRA/LOL: - get rid of ascii/sjis detection which could cause problems when t...
Florian Kagerer
2009-10-04
Change a couple places from 'end of namespace' to 'End of namespace', for con...
Max Horn
2009-10-03
LOL/PC-98: add keyboard support
Florian Kagerer
2009-10-03
LOL/PC-98: fixed automap
Florian Kagerer
2009-10-02
LOL: cleanup
Florian Kagerer
2009-10-02
LOL/PC-98: fixed death menu, live/magic bar colors and money box
Florian Kagerer
2009-10-02
LOL/PC-98: - some more fixes for level graphics (shapes are still not quite r...
Florian Kagerer
2009-09-30
LOL/PC-98: - fix spell effect colors
Florian Kagerer
2009-09-26
LOL/PC-98: more fixes for text displayer and character inventory
Florian Kagerer
2009-09-26
LOL/PC-98: start fixing sequences (like broken arms inn and king richard gett...
Florian Kagerer
2009-09-24
Fixed some more warnings about unreachable code
Filippos Karapetis
2009-09-20
LOL/PC-98: start fixing color issues (still not working correctly though)
Florian Kagerer
2009-09-20
Fix language settings in LoL PC98, this fixes the ingame menu usage.
Johannes Schickel
2009-09-20
Fix bug in LoLEngine::decodeSjis.
Johannes Schickel
2009-09-19
LOL/PC-98: fixed block drawing (colors are still wrong)
Florian Kagerer
2009-09-19
LOL: start on pc98 support (still messed up and not working though)
Florian Kagerer
2009-09-14
LOL: fix some regressions
Florian Kagerer
2009-09-12
LOL: fix bug that would sometimes accidently swap the freeze palette and the ...
Florian Kagerer
2009-09-11
LOL: add missing opcode
Florian Kagerer
2009-09-11
LOL/Floppy: fixed gfx tables generation
Florian Kagerer
2009-09-09
LOL/Floppy: - fix spell book animation
Florian Kagerer
2009-09-05
LOL: fix inventory drawing in floppy version
Florian Kagerer
2009-09-03
LOL: some more work on the floppy version (drawing code is still broken)
Florian Kagerer
2009-09-02
LOL: update kyra.dat with floppy version data (floppy version still doesn't w...
Florian Kagerer
2009-08-19
Add missing "break" in switch statement.
Johannes Schickel
2009-08-16
Fix format arugments in LoL code. (triggered via -Wformat-security)
Johannes Schickel
2009-08-11
LOL: some minor fixes
Florian Kagerer
2009-08-10
LOL: fix main menu in floppy version
Florian Kagerer
2009-07-09
Cleanup rollDice (the results of the old and the new function are almost iden...
Johannes Schickel
2009-07-09
Cleanup.
Johannes Schickel
2009-07-08
LOL: cleanup
Florian Kagerer
2009-07-08
LOL: rename new function in last commit according to LordHoto's suggestion
Florian Kagerer
2009-07-08
LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by...
Florian Kagerer
2009-07-05
LOL: - reduce code duplication
Florian Kagerer
2009-06-29
Adapted various code parts to use Palette::fill.
Johannes Schickel
2009-06-29
Change LoLEngine::generateFlashPalette to take Palette objects as parameters.
Johannes Schickel
2009-06-29
Change Screen_LoL::loadSpecialColors to take an Palette object as parameter.
Johannes Schickel
2009-06-29
Chang Palette parameter of LolEngine::setPaletteBrightness to be const.
Johannes Schickel
2009-06-29
Change LoLEngine::generateBrightnessPalette to take Palette objects as parame...
Johannes Schickel
2009-06-29
Changed LoLEngine::setPaletteBrightness to take an Palette object.
Johannes Schickel
2009-06-29
Change LoLEngine::processMagicIce to use Palette objects internally.
Johannes Schickel
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