Age | Commit message (Collapse) | Author |
|
- Subclassed TextDisplayer for use with Kyra2
- Implemented opcodes:
-> o2_zanthiaChat 169
-> o2_customChat 152
-> o2_customChatFinish 153
svn-id: r29187
|
|
- Added timer class for timer handling
- Little bit more resturcturing
- A little bit (almost nothing but a start!) Kyrandia 2 support
svn-id: r28297
|
|
svn-id: r28296
|
|
- reworked script opcode handling
svn-id: r26749
|
|
svn-id: r26622
|
|
- Kyra2 detector entries update.
svn-id: r26494
|
|
- gets rid of GameFlags::hasAudioCD
svn-id: r25258
|
|
addition of playing the music tracks as well (Only MIDI works for now though)
svn-id: r23649
|
|
WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation.
svn-id: r23614
|
|
* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
|
|
could use some cleanup, and there are a couple of TODOs sprinkled throughout
the code, but it seems to work reasonably well. Until the Kyra 3 main menu is
implemented, it won't actually be used though.
It uses the appendable audio stream class, which I have moved out of the SCUMM
engine.
svn-id: r22526
|
|
- adds a new sound class SoundDigital (only used for Kyra3) (needs more work though)
svn-id: r22497
|
|
- adds kyra3 dummies
svn-id: r22425
|
|
- splits game table for kyra1 and kyra2.
svn-id: r22309
|
|
svn-id: r21499
|
|
It needs some checks since it doesn't work correctly in every case at the moment.
svn-id: r20960
|
|
and x11 backends; added engines/module.mk
svn-id: r20584
|
|
svn-id: r20582
|