Age | Commit message (Collapse) | Author |
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- Added timer class for timer handling
- Little bit more resturcturing
- A little bit (almost nothing but a start!) Kyrandia 2 support
svn-id: r28297
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svn-id: r28296
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- reworked script opcode handling
svn-id: r26749
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svn-id: r26622
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- Kyra2 detector entries update.
svn-id: r26494
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- gets rid of GameFlags::hasAudioCD
svn-id: r25258
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addition of playing the music tracks as well (Only MIDI works for now though)
svn-id: r23649
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WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation.
svn-id: r23614
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* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
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could use some cleanup, and there are a couple of TODOs sprinkled throughout
the code, but it seems to work reasonably well. Until the Kyra 3 main menu is
implemented, it won't actually be used though.
It uses the appendable audio stream class, which I have moved out of the SCUMM
engine.
svn-id: r22526
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- adds a new sound class SoundDigital (only used for Kyra3) (needs more work though)
svn-id: r22497
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- adds kyra3 dummies
svn-id: r22425
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- splits game table for kyra1 and kyra2.
svn-id: r22309
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svn-id: r21499
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It needs some checks since it doesn't work correctly in every case at the moment.
svn-id: r20960
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and x11 backends; added engines/module.mk
svn-id: r20584
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svn-id: r20582
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