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path: root/engines/kyra/module.mk
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2009-03-04- Make Lands of Lore compileable optionally as suggested by _sev. (via ↵Johannes Schickel
ENABLE_LOL define) - Change default build system to support LoL as a subengine of KYRA. LoL is currently disabled by default. (- Minor enum name fixes for Lands of Lore code.) svn-id: r39099
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ↵Florian Kagerer
maze, but they still don't do anything) svn-id: r39039
2009-02-21LOL: implemented timers (only text fading for now)Florian Kagerer
svn-id: r38766
2009-02-01Moved some code to newly added files sequences_lol.cpp (more static sequence ↵Johannes Schickel
code is coming up in the future anyway...) svn-id: r36183
2009-02-01svn-id: r36178Florian Kagerer
2009-01-18LOL: Some drawing code and some opcodes so that the first scene will show ↵Florian Kagerer
up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet. svn-id: r35903
2008-12-26Implemented (some) main menu code for LoL.Johannes Schickel
svn-id: r35553
2008-11-30Initial version of proper MIDI support for KYRA.Johannes Schickel
svn-id: r35174
2008-09-07Moved Kyra resource code to a SearchSet/Archive based implementation, this ↵Johannes Schickel
removes dependencies on Common::File. svn-id: r34428
2008-07-31Committed slightly modified patch #2029395 "KYRA: Lands of Lore Intro + ↵Johannes Schickel
Character selection". svn-id: r33463
2008-05-12Oops forgot to commit module.mkJohannes Schickel
svn-id: r32054
2008-05-11- Renamed KyraEngine to KyraEngine_v1Johannes Schickel
- kyra.* -> kyra_v1.* - scene.cpp -> scene_v1.cpp svn-id: r32044
2008-05-11Consisteny fixes:Johannes Schickel
- Renamed classes *_v1 -> *_LoK - Renamed files *_v1.* -> *_lok.* - Renamed WSAMovieV1 -> WSAMovie_v1 - Renamed WSAMovieV2 -> WSAMovie_v2 svn-id: r32042
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-05-04Initial common base between kyra2 and kyra3 GUI code.Johannes Schickel
svn-id: r31867
2008-05-04Renamed kyra2 and kyra3 gui files.Johannes Schickel
svn-id: r31866
2008-05-03- Moved newShape/temporaryScript code to KyraEngine_v2.Johannes Schickel
- Renamed newShape/temporaryScript code to animationScript. svn-id: r31841
2008-05-02Started to move opcodes used in both kyra2 and kyra3 to KyraEngine_v2.Johannes Schickel
svn-id: r31825
2008-05-02Moved common kyra2/kyra3 item to KyraEngine_v2.Johannes Schickel
svn-id: r31819
2008-05-02Started to refactor kyra2/kyra3 code to a common base. (regressions ↵Johannes Schickel
possible, compiling currently broken) svn-id: r31817
2008-04-27Implemented (quick-)save/load support for kyra3.Johannes Schickel
svn-id: r31747
2008-04-23Implmenented inventory show/hide.Johannes Schickel
svn-id: r31676
2008-04-20Implemented opcodes:Johannes Schickel
- 21: o3_showBadConscience - 23: o3_hideBadConscience svn-id: r31584
2008-04-19- reworked tim handlingJohannes Schickel
- moved tim interpreter to new class TIMInterpreter svn-id: r31569
2008-04-17Implemented kyra3 timer code.Johannes Schickel
svn-id: r31536
2008-04-16Some more kyra3 code. This should show the first scene for a brief second. ↵Johannes Schickel
(and it initializes a bit more internal stuff) svn-id: r31518
2008-04-14Implemented some kyra3 code.Johannes Schickel
svn-id: r31503
2008-04-12- some refactoring for Kyra3Johannes Schickel
- removed unneeded map code in KyraEngine_v3 svn-id: r31488
2008-03-28Refactored Kyrandia GUI code a bit.Johannes Schickel
svn-id: r31290
2008-03-28Oops that shouldn't be committed yet.Johannes Schickel
svn-id: r31288
2008-03-28Committed shared pointer implementation of patch #1895703 "COMMON: Managed ↵Johannes Schickel
List". Unlike the patch on the tracker this commit includes documentation for SharedPtr. svn-id: r31287
2008-03-17Implemented quick (via hotkeys) save/load suppot for HoF.Johannes Schickel
svn-id: r31154
2008-02-17committing patch 1891492 : dialogue (dlg/tim) support for HoFFlorian Kagerer
- talking to NPCs is now possible. - Zanthia's talks when entering a new scene for the first time now work - using items on Zanthia is now possible. svn-id: r30886
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-10-12HoF:Johannes Schickel
- Subclassed TextDisplayer for use with Kyra2 - Implemented opcodes: -> o2_zanthiaChat 169 -> o2_customChat 152 -> o2_customChatFinish 153 svn-id: r29187
2007-07-29- Kyrandia 1 works againJohannes Schickel
- Added timer class for timer handling - Little bit more resturcturing - A little bit (almost nothing but a start!) Kyrandia 2 support svn-id: r28297
2007-07-29Restructure Kyrandia sourcecode (part 2, compiling works again)Johannes Schickel
svn-id: r28296
2007-05-05- started to move v1 specific functions to KyraEngine_v1 (just opcodes yet)Johannes Schickel
- reworked script opcode handling svn-id: r26749
2007-04-27Renamed plugin.cpp to detection.cpp in all enginesMax Horn
svn-id: r26622
2007-04-15- Renamed some files for consistency with other engines.Johannes Schickel
- Kyra2 detector entries update. svn-id: r26494
2007-01-29- adds support for FM-Towns SFX (thanks to Florian Kagerer for his source)Johannes Schickel
- gets rid of GameFlags::hasAudioCD svn-id: r25258
2006-07-31Committing patch '[ 1531177 ] Kyra2 mock-up' by eriktorbjorn, with the ↵Oystein Eftevaag
addition of playing the music tracks as well (Only MIDI works for now though) svn-id: r23649
2006-07-28Moves the kyra2 code to kyra2.cpp and kyra2.h, renames WSAMovieV3 to ↵Oystein Eftevaag
WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation. svn-id: r23614
2006-06-24* Renamed config.mak to config.mkMax Horn
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275
2006-05-18Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. ItTorbjörn Andersson
could use some cleanup, and there are a couple of TODOs sprinkled throughout the code, but it seems to work reasonably well. Until the Kyra 3 main menu is implemented, it won't actually be used though. It uses the appendable audio stream class, which I have moved out of the SCUMM engine. svn-id: r22526
2006-05-17- adds AUD file player (has still some problems with playing)Johannes Schickel
- adds a new sound class SoundDigital (only used for Kyra3) (needs more work though) svn-id: r22497
2006-05-12- little cleanupsJohannes Schickel
- adds kyra3 dummies svn-id: r22425
2006-05-03- moves detection code to plugin.cpp.Johannes Schickel
- splits game table for kyra1 and kyra2. svn-id: r22309
2006-03-29Alphabetical build orderMax Horn
svn-id: r21499
2006-02-27Added WIP Adlib sound playing code to kyra.Johannes Schickel
It needs some checks since it doesn't work correctly in every case at the moment. svn-id: r20960