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path: root/engines/kyra/resource.h
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2014-02-18KYRA: Make GPL headers consistent in themselves.Johannes Schickel
2013-01-09KYRA: (LOL/FM-TOWNS) - adapt static resourcesathrxx
2012-11-19KYRA: Make "const type *const" use consistent.Johannes Schickel
I used this command for changing "const type * const" to "const type *const": git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/const \([a-zA-Z0-9_]*\) \* const/const \1 \*const/g'
2012-11-11KYRA: move HOF sequence player into its own classathrxx
(also cleaning up and fixing things while doing that)
2012-02-21KYRA: (EOB) - fix EOB1 door clippingathrxx
(this was done in the same way as in EOB2 and LOL, but it has to be slightly different)
2012-02-21KYRA: (EOB) - start work on CGA and EGA graphics modesathrxx
2012-01-08KYRA: Cleanup v2 item animation a little bit.Johannes Schickel
2011-12-26KYRA: (EOB) - implement EOB1 party transferathrxx
2011-12-26KYRA: whitespace cleanupathrxx
2011-12-26KYRA: (EOB/LOL) - again fix static resource loading for EOB when LOL is disabledathrxx
2011-12-26KYRA: (EOB/LOL) - rename some varsathrxx
(all cases of Eob to EoB, all cases of Lol to LoL, all cases of LolEobCommon to RpgCommon)
2011-12-26KYRA: (EOB) - rename some files for a better match with the contained codeathrxx
2011-12-26KYRA: (EOB) - fix static resource loading for EOB when LOL is disabledathrxx
2011-12-26KYRA: (EOB) - rename some saving throw related dataathrxx
2011-12-26KYRA: (EOB) - lots of bug fixes, mostly for EOB IIathrxx
2011-12-26KYRA: (EOB) - fix some bugsathrxx
- fix monster movement - fix character level gain - add some static res for party transfer
2011-12-26KYRA: (EOB) - implement wall of force spellathrxx
2011-12-26KYRA: (EOB) - add EOB 1 introathrxx
(also add and fix several other things, like cone of cold vortex, drawShape issues, etc.)
2011-12-26KYRA: (EOB) - add some spellsathrxx
(shocking grasp, flame blade, vampiric touch etc.)
2011-12-26KYRA: (EOB) - implemented some spells and fixed more bugsathrxx
2011-12-26KYRA: (EOB) - lots of fixes towards EOB1 playabilityathrxx
also implement some new code (EOB1 portals, burning hands spell, etc.)
2011-12-26KYRA: (EOB) - some more sequence code and bug fixesathrxx
2011-12-26KYRA: (EOB) - implement npc sequences and fix some bugsathrxx
2011-12-26KYRA: (EOB) - add turn undead spell, add some screen fades, fix some bugsathrxx
2011-12-26KYRA: (EOB) - implement some gui functionality, some bug fixes, etc.athrxx
2011-12-26KYRA: (EOB) - implement party restingathrxx
2011-12-26KYRA: (EOB) - implement save menuathrxx
2011-12-26KYRA: (EOB) - implement memorize/pray spells menuathrxx
2011-12-26KYRA: (EOB) - add static resources for memorize/pray menuathrxx
2011-12-26KYRA: (EOB) - more work on ingame menusathrxx
2011-12-26KYRA: (EOB) - update static resources (menu strings)athrxx
2011-12-26KYRA: (EOB) - implement explodeObject()athrxx
2011-12-26KYRA: (EOB) - add some static res (flight object data) to kyra.datathrxx
2011-12-26KYRA: (EOB) - initial code base commitathrxx
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-07-27KYRA: add support for Russian Kyra 1 floppy fan translationathrxx
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-09DEVTOOLS: Renamed 'tools' directory to 'devtools'Max Horn
2010-08-24KYRA: Cleanup.Johannes Schickel
svn-id: r52348
2010-08-02KYRA: FM-Towns audio driver rewriteFlorian Kagerer
- FM-Towns euphony driver completely rewritten based on KYRA FM-Towns and LOOM towns disasm. - Split all the emu and driver code from sound_towns.cpp into different files to make things a bit less confusing. - Move the driver code to common space since the exact same euphony driver is used by LOOM which means we could get rid of the outdated and incomplete ym2612 driver/emu implementation (which doesn't even do things like instrument loading, pan position, etc). I haven't tried to add this to the Scumm engine yet, since I am not familiar with it and my priority was to get the driver finished first. But from the look of disasm it shouldn't be difficult to do. - Introduce a generic FM-Towns audio interface based on FM-Towns system file disasm which was necessary for the euphony driver rewrite. Every FM-Towns game I have seen so far seems to access the audio hardware via these system functions. This interface implementation will also allow reasonably simple creation of new FM-Towns audio drivers (e.g. this could be used for Kings Quest 5 FM-Towns or others). - Move the PC98 driver to common space, too, since I have a strong feeling that this driver is also used in the PC98 version of Future Wars - This also improves KYRA FM-Towns music quality, sound effects accuracy and music fading. svn-id: r51645
2010-05-17Some more enforcement of our formatting conventions in KYRA too.Johannes Schickel
svn-id: r49069
2009-11-22Remove dead code.Johannes Schickel
svn-id: r46092
2009-11-22- Store ID map for static resources in kyra.dat instead of hardcoding it in ↵Johannes Schickel
the main KYRA source - Changed how static resource types are specified - Rebuilt kyra.dat svn-id: r46091
2009-11-21Cleanup: remove never used support for builtin static data in StaticResource.Johannes Schickel
svn-id: r46053
2009-11-21Cleanup.Johannes Schickel
svn-id: r46052
2009-11-21Ooops...Johannes Schickel
svn-id: r46048
2009-11-21- Got rid of hardcoded filename list for kyra.datJohannes Schickel
- Synced static resource definitions between KYRA main codebase and create_kyradat - Rebuilt kyra.dat svn-id: r46047
2009-11-21Change special palette loading for Kyrandia 1 from kyra.dat to match ↵Johannes Schickel
kyra.dat internals. svn-id: r46040
2009-11-19LOL: add support for pc speaker sfxFlorian Kagerer
svn-id: r45992
2009-11-14KYRA: added kyra 1 pc98 static data to kyra.dat (intro forest sequence is ↵Florian Kagerer
still broken) svn-id: r45906