aboutsummaryrefslogtreecommitdiff
path: root/engines/kyra/resource.h
AgeCommit message (Collapse)Author
2019-03-06KYRA: cleanup dirathrxx
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
2018-11-14KYRA: (EOB) - add support for FM-Towns version of EOB IIathrxx
2016-05-15KYRA: Simplify Kyra1 audio track filename handlingJohannes Schickel
2014-02-24KYRA: Slight constant name cleanup.Johannes Schickel
2014-02-18KYRA: Make GPL headers consistent in themselves.Johannes Schickel
2013-01-09KYRA: (LOL/FM-TOWNS) - adapt static resourcesathrxx
2012-11-19KYRA: Make "const type *const" use consistent.Johannes Schickel
I used this command for changing "const type * const" to "const type *const": git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/const \([a-zA-Z0-9_]*\) \* const/const \1 \*const/g'
2012-11-11KYRA: move HOF sequence player into its own classathrxx
(also cleaning up and fixing things while doing that)
2012-02-21KYRA: (EOB) - fix EOB1 door clippingathrxx
(this was done in the same way as in EOB2 and LOL, but it has to be slightly different)
2012-02-21KYRA: (EOB) - start work on CGA and EGA graphics modesathrxx
2012-01-08KYRA: Cleanup v2 item animation a little bit.Johannes Schickel
2011-12-26KYRA: (EOB) - implement EOB1 party transferathrxx
2011-12-26KYRA: whitespace cleanupathrxx
2011-12-26KYRA: (EOB/LOL) - again fix static resource loading for EOB when LOL is disabledathrxx
2011-12-26KYRA: (EOB/LOL) - rename some varsathrxx
(all cases of Eob to EoB, all cases of Lol to LoL, all cases of LolEobCommon to RpgCommon)
2011-12-26KYRA: (EOB) - rename some files for a better match with the contained codeathrxx
2011-12-26KYRA: (EOB) - fix static resource loading for EOB when LOL is disabledathrxx
2011-12-26KYRA: (EOB) - rename some saving throw related dataathrxx
2011-12-26KYRA: (EOB) - lots of bug fixes, mostly for EOB IIathrxx
2011-12-26KYRA: (EOB) - fix some bugsathrxx
- fix monster movement - fix character level gain - add some static res for party transfer
2011-12-26KYRA: (EOB) - implement wall of force spellathrxx
2011-12-26KYRA: (EOB) - add EOB 1 introathrxx
(also add and fix several other things, like cone of cold vortex, drawShape issues, etc.)
2011-12-26KYRA: (EOB) - add some spellsathrxx
(shocking grasp, flame blade, vampiric touch etc.)
2011-12-26KYRA: (EOB) - implemented some spells and fixed more bugsathrxx
2011-12-26KYRA: (EOB) - lots of fixes towards EOB1 playabilityathrxx
also implement some new code (EOB1 portals, burning hands spell, etc.)
2011-12-26KYRA: (EOB) - some more sequence code and bug fixesathrxx
2011-12-26KYRA: (EOB) - implement npc sequences and fix some bugsathrxx
2011-12-26KYRA: (EOB) - add turn undead spell, add some screen fades, fix some bugsathrxx
2011-12-26KYRA: (EOB) - implement some gui functionality, some bug fixes, etc.athrxx
2011-12-26KYRA: (EOB) - implement party restingathrxx
2011-12-26KYRA: (EOB) - implement save menuathrxx
2011-12-26KYRA: (EOB) - implement memorize/pray spells menuathrxx
2011-12-26KYRA: (EOB) - add static resources for memorize/pray menuathrxx
2011-12-26KYRA: (EOB) - more work on ingame menusathrxx
2011-12-26KYRA: (EOB) - update static resources (menu strings)athrxx
2011-12-26KYRA: (EOB) - implement explodeObject()athrxx
2011-12-26KYRA: (EOB) - add some static res (flight object data) to kyra.datathrxx
2011-12-26KYRA: (EOB) - initial code base commitathrxx
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-07-27KYRA: add support for Russian Kyra 1 floppy fan translationathrxx
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-09DEVTOOLS: Renamed 'tools' directory to 'devtools'Max Horn
2010-08-24KYRA: Cleanup.Johannes Schickel
svn-id: r52348
2010-08-02KYRA: FM-Towns audio driver rewriteFlorian Kagerer
- FM-Towns euphony driver completely rewritten based on KYRA FM-Towns and LOOM towns disasm. - Split all the emu and driver code from sound_towns.cpp into different files to make things a bit less confusing. - Move the driver code to common space since the exact same euphony driver is used by LOOM which means we could get rid of the outdated and incomplete ym2612 driver/emu implementation (which doesn't even do things like instrument loading, pan position, etc). I haven't tried to add this to the Scumm engine yet, since I am not familiar with it and my priority was to get the driver finished first. But from the look of disasm it shouldn't be difficult to do. - Introduce a generic FM-Towns audio interface based on FM-Towns system file disasm which was necessary for the euphony driver rewrite. Every FM-Towns game I have seen so far seems to access the audio hardware via these system functions. This interface implementation will also allow reasonably simple creation of new FM-Towns audio drivers (e.g. this could be used for Kings Quest 5 FM-Towns or others). - Move the PC98 driver to common space, too, since I have a strong feeling that this driver is also used in the PC98 version of Future Wars - This also improves KYRA FM-Towns music quality, sound effects accuracy and music fading. svn-id: r51645
2010-05-17Some more enforcement of our formatting conventions in KYRA too.Johannes Schickel
svn-id: r49069
2009-11-22Remove dead code.Johannes Schickel
svn-id: r46092
2009-11-22- Store ID map for static resources in kyra.dat instead of hardcoding it in ↵Johannes Schickel
the main KYRA source - Changed how static resource types are specified - Rebuilt kyra.dat svn-id: r46091
2009-11-21Cleanup: remove never used support for builtin static data in StaticResource.Johannes Schickel
svn-id: r46053
2009-11-21Cleanup.Johannes Schickel
svn-id: r46052
2009-11-21Ooops...Johannes Schickel
svn-id: r46048