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- added a missing function that causes keyboard key presses to trigger certain sound effects
- improve keyboard responsiveness during idle animations (HOF only)
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(eliminate some duplicate code for dirty rect handling)
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- hook up static resources, sound code, etc
- nothing really working yet, though (except the music)
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(Monster sounds are broken in the original, because the devs seem to have accidently left the sound track numbers from the DOS version. This will add a workaround.)
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(also fix some sound related bugs)
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(In EOB1 this spell is supposed to affect only one selected party member and not the whole party)
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Now it is at least possible to enter the game after creating a party. Graphics are still messed up.
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- only basic support - no kerning, spacing, etc., since EOB doesn't need that
- also improve palette loading
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First efforts to get this running. The intro is shown with severe palette glitches. The Main Menu does not show, thanks to the lack of font drawing.
- implement endian aware stream wrapper for amiga files
- implement sound file handling
- implement some Amiga palette handling
- etc
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Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
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