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path: root/engines/kyra/saveload_eob.cpp
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2013-04-23KYRA: (EOB) - fix original savefile importathrxx
(some monsters were not properly assigned to their spots)
2013-04-14KYRA: (EOB) - add debug function to export save files in original formatathrxx
2013-01-09KYRA: Make all hex constants use uppercase letters.Johannes Schickel
Done with: git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g'
2012-11-19KYRA: Some formatting fixes.Johannes Schickel
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2012-11-18KYRA: (EOB) - cleaning up CGA/EGA graphics codeathrxx
- fix some glitches in CGA rendering mode - revert most of 66da4777d476c6a9fc2a13351e3b30afc748fd94 (instead of having lots of EGA dithering routines throughout the whole EOB code we're going to implement some post-processing code in updateScreen())
2012-02-24KYRA: (EOB) - cleanup CGA/EGA code a bitathrxx
2012-02-21KYRA: (EOB) - implement EGA mode (hi res dithering) for EOB IIathrxx
(also fix various thing connected to CGA/EGA modes)
2012-02-21KYRA: (EOB) - start work on CGA and EGA graphics modesathrxx
2012-02-21KYRA: (EOB) - fix minor bug (wrongly initialized value) and some renamingathrxx
2012-01-16KYRA: (EOB) - change behavior of safe game file importing codeathrxx
- The initial import of original save files will now use the next free available slots instead of moving the original files to the top of the save file list - add error check to loading routine for original saves - also limit debug console command to main menu, since it causes issues when used during the game or during character generation
2012-01-15KYRA: (EOB) - add support for original save game filesathrxx
The engine will try to import original save game files once per target (especially the "Quick Start Party"). Afterwards the user can manually import save files with the debug console.
2011-12-27KYRA: Some formatting fixes.Johannes Schickel
2011-12-26KYRA: (EOB) - implement EOB1 party transferathrxx
2011-12-26KYRA: (EOB) - Start implementing EOB1 party transfer (not working yet)athrxx
(ScummVM specific solution which allows the selection of save files of all configured EOB1 targets)
2011-12-26KYRA: (EOB/LOL) - rename some varsathrxx
(all cases of Eob to EoB, all cases of Lol to LoL, all cases of LolEobCommon to RpgCommon)
2011-12-26KYRA: (EOB/LOL) - cleanup common codeathrxx
(rename some stuff and move EOB/LOL common code to separate files)
2011-12-26KYRA: (EOB) - fix invalid string accessathrxx
(also fix several cpp-check warnings)
2011-12-26KYRA: (EOB) - add debugger, etc.athrxx
- add basic debugger support - fix several minor bugs
2011-12-26KYRA: (EOB) - complete EOBII playabilityathrxx
- fixed temp data generation, block data loading, some spell issues, etc. - both EOB I and II should now be completable - one big issue remaining (AdLib driver gets swamped with monster sounds which causes heavy lags in some levels)
2011-12-26KYRA: (EOB) - lots of bug fixes, mostly for EOB IIathrxx
2011-12-26KYRA: (EOB) - extend save/load dialogue to support 990 slotsathrxx
2011-12-26KYRA: (EOB) - implement wall of force spellathrxx
2011-12-26KYRA: (EOB) - implemented some spells and fixed more bugsathrxx
2011-12-26KYRA: (EOB) - lots of fixes towards EOB1 playabilityathrxx
also implement some new code (EOB1 portals, burning hands spell, etc.)
2011-12-26KYRA: (EOB) - add turn undead spell, add some screen fades, fix some bugsathrxx
2011-12-26KYRA: (EOB) - fix various bugs and implement some spellsathrxx
2011-12-26KYRA: (EOB) - implement party restingathrxx
2011-12-26KYRA: (EOB) - implement save menuathrxx
2011-12-26KYRA: (EOB) - implement load menuathrxx
(only 6 slots supported for now)
2011-12-26KYRA: (EOB) - implement memorize/pray spells menuathrxx
2011-12-26KYRA: (EOB) - match eob code with 3f2b5b9e8b9196c9d0e573abf8f8350ec4034b1dathrxx
2011-12-26KYRA: (EOB) - extended saveload capsathrxx
(also save/load inventory and spellbook display state)
2011-12-26KYRA: (EOB) - replace snprintf/sprintfathrxx
2011-12-26KYRA: (EOB) - minor code size reductionathrxx
2011-12-26KYRA: (EOB) - initial code base commitathrxx