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authorathrxx2011-12-12 16:23:01 +0100
committerJohannes Schickel2011-12-26 16:18:16 +0100
commit0aa32385230dbe1ab62bb2d02d04ca5cc46d928c (patch)
tree35be56542ceac10e0cb3707a502c7437fefde665 /engines/kyra/saveload_eob.cpp
parent4e4f4164be57d66610eac570e048c9ade07f42ea (diff)
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KYRA: (EOB/LOL) - rename some vars
(all cases of Eob to EoB, all cases of Lol to LoL, all cases of LolEobCommon to RpgCommon)
Diffstat (limited to 'engines/kyra/saveload_eob.cpp')
-rw-r--r--engines/kyra/saveload_eob.cpp56
1 files changed, 28 insertions, 28 deletions
diff --git a/engines/kyra/saveload_eob.cpp b/engines/kyra/saveload_eob.cpp
index 091b3201bd..31f202362a 100644
--- a/engines/kyra/saveload_eob.cpp
+++ b/engines/kyra/saveload_eob.cpp
@@ -31,7 +31,7 @@
namespace Kyra {
-Common::Error EobCoreEngine::loadGameState(int slot) {
+Common::Error EoBCoreEngine::loadGameState(int slot) {
const char *fileName = 0;
if (slot == -1) {
@@ -51,7 +51,7 @@ Common::Error EobCoreEngine::loadGameState(int slot) {
_screen->fadeToBlack(10);
for (int i = 0; i < 6; i++) {
- EobCharacter *c = &_characters[i];
+ EoBCharacter *c = &_characters[i];
c->id = in.readByte();
c->flags = in.readByte();
in.read(c->name, 11);
@@ -105,7 +105,7 @@ Common::Error EobCoreEngine::loadGameState(int slot) {
_screen->loadShapeSetBitmap("CHARGENA", 3, 3);
for (int i = 0; i < 6; i++) {
- EobCharacter *c = &_characters[i];
+ EoBCharacter *c = &_characters[i];
if (!c->flags || c->portrait < 0)
continue;
c->faceShape = _screen->encodeShape((c->portrait % 10) << 2, (c->portrait / 10) << 5, 4, 32, true);
@@ -113,7 +113,7 @@ Common::Error EobCoreEngine::loadGameState(int slot) {
_screen->loadShapeSetBitmap(_flags.gameID == GI_EOB2 ? "OUTPORTS" : "OUTTAKE", 3, 3);
for (int i = 0; i < 6; i++) {
- EobCharacter *c = &_characters[i];
+ EoBCharacter *c = &_characters[i];
if (!c->flags || c->portrait >= 0)
continue;
c->faceShape = _screen->encodeShape((-(c->portrait + 1)) << 2, _flags.gameID == GI_EOB2 ? 0 : 160, 4, 32, true);
@@ -147,7 +147,7 @@ Common::Error EobCoreEngine::loadGameState(int slot) {
_inf->loadState(in);
for (int i = 0; i < 600; i++) {
- EobItem *t = &_items[i];
+ EoBItem *t = &_items[i];
t->nameUnid = in.readByte();
t->nameId = in.readByte();
t->flags = in.readByte();
@@ -162,7 +162,7 @@ Common::Error EobCoreEngine::loadGameState(int slot) {
}
for (int i = 51; i < 65; i++) {
- EobItemType *t = &_itemTypes[i];
+ EoBItemType *t = &_itemTypes[i];
t->invFlags = in.readUint16BE();
t->handFlags = in.readUint16BE();
t->armorClass = in.readSByte();
@@ -195,9 +195,9 @@ Common::Error EobCoreEngine::loadGameState(int slot) {
LevelTempData *l = _lvlTempData[i];
l->wallsXorData = new uint8[4096];
l->flags = new uint16[1024];
- EobMonsterInPlay *lm = new EobMonsterInPlay[30];
+ EoBMonsterInPlay *lm = new EoBMonsterInPlay[30];
l->monsters = lm;
- EobFlyingObject *lf = new EobFlyingObject[_numFlyingObjects];
+ EoBFlyingObject *lf = new EoBFlyingObject[_numFlyingObjects];
l->flyingObjects = lf;
WallOfForce *lw = new WallOfForce[5];
l->wallsOfForce = lw;
@@ -207,7 +207,7 @@ Common::Error EobCoreEngine::loadGameState(int slot) {
l->flags[ii] = in.readByte();
for (int ii = 0; ii < 30; ii++) {
- EobMonsterInPlay *m = &lm[ii];
+ EoBMonsterInPlay *m = &lm[ii];
m->type = in.readByte();
m->unit = in.readByte();
m->block = in.readUint16BE();
@@ -235,7 +235,7 @@ Common::Error EobCoreEngine::loadGameState(int slot) {
}
for (int ii = 0; ii < _numFlyingObjects; ii++) {
- EobFlyingObject *m = &lf[ii];
+ EoBFlyingObject *m = &lf[ii];
m->enable = in.readByte();
m->objectType = in.readByte();
m->attackerId = in.readSint16BE();
@@ -299,7 +299,7 @@ Common::Error EobCoreEngine::loadGameState(int slot) {
return Common::kNoError;
}
-Common::Error EobCoreEngine::saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail) {
+Common::Error EoBCoreEngine::saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail) {
Common::String saveNameTmp;
const char *fileName = 0;
@@ -326,7 +326,7 @@ Common::Error EobCoreEngine::saveGameStateIntern(int slot, const char *saveName,
timerSpecialCharacterUpdate(0x30 + i);
for (int i = 0; i < 6; i++) {
- EobCharacter *c = &_characters[i];
+ EoBCharacter *c = &_characters[i];
out->writeByte(c->id);
out->writeByte(c->flags);
@@ -400,7 +400,7 @@ Common::Error EobCoreEngine::saveGameStateIntern(int slot, const char *saveName,
_inf->saveState(out);
for (int i = 0; i < 600; i++) {
- EobItem *t = &_items[i];
+ EoBItem *t = &_items[i];
out->writeByte(t->nameUnid);
out->writeByte(t->nameId);
out->writeByte(t->flags);
@@ -415,7 +415,7 @@ Common::Error EobCoreEngine::saveGameStateIntern(int slot, const char *saveName,
}
for (int i = 51; i < 65; i++) {
- EobItemType *t = &_itemTypes[i];
+ EoBItemType *t = &_itemTypes[i];
out->writeUint16BE(t->invFlags);
out->writeUint16BE(t->handFlags);
out->writeSByte(t->armorClass);
@@ -440,12 +440,12 @@ Common::Error EobCoreEngine::saveGameStateIntern(int slot, const char *saveName,
for (int ii = 0; ii < 1024; ii++)
out->writeByte(l->flags[ii] & 0xff);
- EobMonsterInPlay *lm = (EobMonsterInPlay*)_lvlTempData[i]->monsters;
- EobFlyingObject *lf = (EobFlyingObject*)_lvlTempData[i]->flyingObjects;
+ EoBMonsterInPlay *lm = (EoBMonsterInPlay*)_lvlTempData[i]->monsters;
+ EoBFlyingObject *lf = (EoBFlyingObject*)_lvlTempData[i]->flyingObjects;
WallOfForce *lw = (WallOfForce*)_lvlTempData[i]->wallsOfForce;
for (int ii = 0; ii < 30; ii++) {
- EobMonsterInPlay *m = &lm[ii];
+ EoBMonsterInPlay *m = &lm[ii];
out->writeByte(m->type);
out->writeByte(m->unit);
out->writeUint16BE(m->block);
@@ -473,7 +473,7 @@ Common::Error EobCoreEngine::saveGameStateIntern(int slot, const char *saveName,
}
for (int ii = 0; ii < _numFlyingObjects; ii++) {
- EobFlyingObject *m = &lf[ii];
+ EoBFlyingObject *m = &lf[ii];
out->writeByte(m->enable);
out->writeByte(m->objectType);
out->writeSint16BE(m->attackerId);
@@ -513,22 +513,22 @@ Common::Error EobCoreEngine::saveGameStateIntern(int slot, const char *saveName,
return Common::kNoError;
}
-void *EobCoreEngine::generateMonsterTempData(LevelTempData *tmp) {
- EobMonsterInPlay *m = new EobMonsterInPlay[30];
- memcpy(m, _monsters, sizeof(EobMonsterInPlay) * 30);
+void *EoBCoreEngine::generateMonsterTempData(LevelTempData *tmp) {
+ EoBMonsterInPlay *m = new EoBMonsterInPlay[30];
+ memcpy(m, _monsters, sizeof(EoBMonsterInPlay) * 30);
return m;
}
-void EobCoreEngine::restoreMonsterTempData(LevelTempData *tmp) {
- memcpy(_monsters, tmp->monsters, sizeof(EobMonsterInPlay) * 30);
+void EoBCoreEngine::restoreMonsterTempData(LevelTempData *tmp) {
+ memcpy(_monsters, tmp->monsters, sizeof(EoBMonsterInPlay) * 30);
}
-void EobCoreEngine::releaseMonsterTempData(LevelTempData *tmp) {
- EobMonsterInPlay *p = (EobMonsterInPlay*)tmp->monsters;
+void EoBCoreEngine::releaseMonsterTempData(LevelTempData *tmp) {
+ EoBMonsterInPlay *p = (EoBMonsterInPlay*)tmp->monsters;
delete[] p;
}
-void *EobCoreEngine::generateWallOfForceTempData(LevelTempData *tmp) {
+void *EoBCoreEngine::generateWallOfForceTempData(LevelTempData *tmp) {
WallOfForce *w = new WallOfForce[5];
memcpy(w, _wallsOfForce, sizeof(WallOfForce) * 5);
uint32 ct = _system->getMillis();
@@ -537,14 +537,14 @@ void *EobCoreEngine::generateWallOfForceTempData(LevelTempData *tmp) {
return w;
}
-void EobCoreEngine::restoreWallOfForceTempData(LevelTempData *tmp) {
+void EoBCoreEngine::restoreWallOfForceTempData(LevelTempData *tmp) {
memcpy(_wallsOfForce, tmp->wallsOfForce, sizeof(WallOfForce) * 5);
uint32 ct = _system->getMillis();
for (int i = 0; i < 5; i++)
_wallsOfForce[i].duration += ct;
}
-void EobCoreEngine::releaseWallOfForceTempData(LevelTempData *tmp) {
+void EoBCoreEngine::releaseWallOfForceTempData(LevelTempData *tmp) {
WallOfForce *p = (WallOfForce*)tmp->wallsOfForce;
delete[] p;
}