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author | athrxx | 2011-12-12 16:23:01 +0100 |
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committer | Johannes Schickel | 2011-12-26 16:18:16 +0100 |
commit | 0aa32385230dbe1ab62bb2d02d04ca5cc46d928c (patch) | |
tree | 35be56542ceac10e0cb3707a502c7437fefde665 /engines/kyra/saveload_eob.cpp | |
parent | 4e4f4164be57d66610eac570e048c9ade07f42ea (diff) | |
download | scummvm-rg350-0aa32385230dbe1ab62bb2d02d04ca5cc46d928c.tar.gz scummvm-rg350-0aa32385230dbe1ab62bb2d02d04ca5cc46d928c.tar.bz2 scummvm-rg350-0aa32385230dbe1ab62bb2d02d04ca5cc46d928c.zip |
KYRA: (EOB/LOL) - rename some vars
(all cases of Eob to EoB, all cases of Lol to LoL, all cases of LolEobCommon to RpgCommon)
Diffstat (limited to 'engines/kyra/saveload_eob.cpp')
-rw-r--r-- | engines/kyra/saveload_eob.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/engines/kyra/saveload_eob.cpp b/engines/kyra/saveload_eob.cpp index 091b3201bd..31f202362a 100644 --- a/engines/kyra/saveload_eob.cpp +++ b/engines/kyra/saveload_eob.cpp @@ -31,7 +31,7 @@ namespace Kyra { -Common::Error EobCoreEngine::loadGameState(int slot) { +Common::Error EoBCoreEngine::loadGameState(int slot) { const char *fileName = 0; if (slot == -1) { @@ -51,7 +51,7 @@ Common::Error EobCoreEngine::loadGameState(int slot) { _screen->fadeToBlack(10); for (int i = 0; i < 6; i++) { - EobCharacter *c = &_characters[i]; + EoBCharacter *c = &_characters[i]; c->id = in.readByte(); c->flags = in.readByte(); in.read(c->name, 11); @@ -105,7 +105,7 @@ Common::Error EobCoreEngine::loadGameState(int slot) { _screen->loadShapeSetBitmap("CHARGENA", 3, 3); for (int i = 0; i < 6; i++) { - EobCharacter *c = &_characters[i]; + EoBCharacter *c = &_characters[i]; if (!c->flags || c->portrait < 0) continue; c->faceShape = _screen->encodeShape((c->portrait % 10) << 2, (c->portrait / 10) << 5, 4, 32, true); @@ -113,7 +113,7 @@ Common::Error EobCoreEngine::loadGameState(int slot) { _screen->loadShapeSetBitmap(_flags.gameID == GI_EOB2 ? "OUTPORTS" : "OUTTAKE", 3, 3); for (int i = 0; i < 6; i++) { - EobCharacter *c = &_characters[i]; + EoBCharacter *c = &_characters[i]; if (!c->flags || c->portrait >= 0) continue; c->faceShape = _screen->encodeShape((-(c->portrait + 1)) << 2, _flags.gameID == GI_EOB2 ? 0 : 160, 4, 32, true); @@ -147,7 +147,7 @@ Common::Error EobCoreEngine::loadGameState(int slot) { _inf->loadState(in); for (int i = 0; i < 600; i++) { - EobItem *t = &_items[i]; + EoBItem *t = &_items[i]; t->nameUnid = in.readByte(); t->nameId = in.readByte(); t->flags = in.readByte(); @@ -162,7 +162,7 @@ Common::Error EobCoreEngine::loadGameState(int slot) { } for (int i = 51; i < 65; i++) { - EobItemType *t = &_itemTypes[i]; + EoBItemType *t = &_itemTypes[i]; t->invFlags = in.readUint16BE(); t->handFlags = in.readUint16BE(); t->armorClass = in.readSByte(); @@ -195,9 +195,9 @@ Common::Error EobCoreEngine::loadGameState(int slot) { LevelTempData *l = _lvlTempData[i]; l->wallsXorData = new uint8[4096]; l->flags = new uint16[1024]; - EobMonsterInPlay *lm = new EobMonsterInPlay[30]; + EoBMonsterInPlay *lm = new EoBMonsterInPlay[30]; l->monsters = lm; - EobFlyingObject *lf = new EobFlyingObject[_numFlyingObjects]; + EoBFlyingObject *lf = new EoBFlyingObject[_numFlyingObjects]; l->flyingObjects = lf; WallOfForce *lw = new WallOfForce[5]; l->wallsOfForce = lw; @@ -207,7 +207,7 @@ Common::Error EobCoreEngine::loadGameState(int slot) { l->flags[ii] = in.readByte(); for (int ii = 0; ii < 30; ii++) { - EobMonsterInPlay *m = &lm[ii]; + EoBMonsterInPlay *m = &lm[ii]; m->type = in.readByte(); m->unit = in.readByte(); m->block = in.readUint16BE(); @@ -235,7 +235,7 @@ Common::Error EobCoreEngine::loadGameState(int slot) { } for (int ii = 0; ii < _numFlyingObjects; ii++) { - EobFlyingObject *m = &lf[ii]; + EoBFlyingObject *m = &lf[ii]; m->enable = in.readByte(); m->objectType = in.readByte(); m->attackerId = in.readSint16BE(); @@ -299,7 +299,7 @@ Common::Error EobCoreEngine::loadGameState(int slot) { return Common::kNoError; } -Common::Error EobCoreEngine::saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail) { +Common::Error EoBCoreEngine::saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail) { Common::String saveNameTmp; const char *fileName = 0; @@ -326,7 +326,7 @@ Common::Error EobCoreEngine::saveGameStateIntern(int slot, const char *saveName, timerSpecialCharacterUpdate(0x30 + i); for (int i = 0; i < 6; i++) { - EobCharacter *c = &_characters[i]; + EoBCharacter *c = &_characters[i]; out->writeByte(c->id); out->writeByte(c->flags); @@ -400,7 +400,7 @@ Common::Error EobCoreEngine::saveGameStateIntern(int slot, const char *saveName, _inf->saveState(out); for (int i = 0; i < 600; i++) { - EobItem *t = &_items[i]; + EoBItem *t = &_items[i]; out->writeByte(t->nameUnid); out->writeByte(t->nameId); out->writeByte(t->flags); @@ -415,7 +415,7 @@ Common::Error EobCoreEngine::saveGameStateIntern(int slot, const char *saveName, } for (int i = 51; i < 65; i++) { - EobItemType *t = &_itemTypes[i]; + EoBItemType *t = &_itemTypes[i]; out->writeUint16BE(t->invFlags); out->writeUint16BE(t->handFlags); out->writeSByte(t->armorClass); @@ -440,12 +440,12 @@ Common::Error EobCoreEngine::saveGameStateIntern(int slot, const char *saveName, for (int ii = 0; ii < 1024; ii++) out->writeByte(l->flags[ii] & 0xff); - EobMonsterInPlay *lm = (EobMonsterInPlay*)_lvlTempData[i]->monsters; - EobFlyingObject *lf = (EobFlyingObject*)_lvlTempData[i]->flyingObjects; + EoBMonsterInPlay *lm = (EoBMonsterInPlay*)_lvlTempData[i]->monsters; + EoBFlyingObject *lf = (EoBFlyingObject*)_lvlTempData[i]->flyingObjects; WallOfForce *lw = (WallOfForce*)_lvlTempData[i]->wallsOfForce; for (int ii = 0; ii < 30; ii++) { - EobMonsterInPlay *m = &lm[ii]; + EoBMonsterInPlay *m = &lm[ii]; out->writeByte(m->type); out->writeByte(m->unit); out->writeUint16BE(m->block); @@ -473,7 +473,7 @@ Common::Error EobCoreEngine::saveGameStateIntern(int slot, const char *saveName, } for (int ii = 0; ii < _numFlyingObjects; ii++) { - EobFlyingObject *m = &lf[ii]; + EoBFlyingObject *m = &lf[ii]; out->writeByte(m->enable); out->writeByte(m->objectType); out->writeSint16BE(m->attackerId); @@ -513,22 +513,22 @@ Common::Error EobCoreEngine::saveGameStateIntern(int slot, const char *saveName, return Common::kNoError; } -void *EobCoreEngine::generateMonsterTempData(LevelTempData *tmp) { - EobMonsterInPlay *m = new EobMonsterInPlay[30]; - memcpy(m, _monsters, sizeof(EobMonsterInPlay) * 30); +void *EoBCoreEngine::generateMonsterTempData(LevelTempData *tmp) { + EoBMonsterInPlay *m = new EoBMonsterInPlay[30]; + memcpy(m, _monsters, sizeof(EoBMonsterInPlay) * 30); return m; } -void EobCoreEngine::restoreMonsterTempData(LevelTempData *tmp) { - memcpy(_monsters, tmp->monsters, sizeof(EobMonsterInPlay) * 30); +void EoBCoreEngine::restoreMonsterTempData(LevelTempData *tmp) { + memcpy(_monsters, tmp->monsters, sizeof(EoBMonsterInPlay) * 30); } -void EobCoreEngine::releaseMonsterTempData(LevelTempData *tmp) { - EobMonsterInPlay *p = (EobMonsterInPlay*)tmp->monsters; +void EoBCoreEngine::releaseMonsterTempData(LevelTempData *tmp) { + EoBMonsterInPlay *p = (EoBMonsterInPlay*)tmp->monsters; delete[] p; } -void *EobCoreEngine::generateWallOfForceTempData(LevelTempData *tmp) { +void *EoBCoreEngine::generateWallOfForceTempData(LevelTempData *tmp) { WallOfForce *w = new WallOfForce[5]; memcpy(w, _wallsOfForce, sizeof(WallOfForce) * 5); uint32 ct = _system->getMillis(); @@ -537,14 +537,14 @@ void *EobCoreEngine::generateWallOfForceTempData(LevelTempData *tmp) { return w; } -void EobCoreEngine::restoreWallOfForceTempData(LevelTempData *tmp) { +void EoBCoreEngine::restoreWallOfForceTempData(LevelTempData *tmp) { memcpy(_wallsOfForce, tmp->wallsOfForce, sizeof(WallOfForce) * 5); uint32 ct = _system->getMillis(); for (int i = 0; i < 5; i++) _wallsOfForce[i].duration += ct; } -void EobCoreEngine::releaseWallOfForceTempData(LevelTempData *tmp) { +void EoBCoreEngine::releaseWallOfForceTempData(LevelTempData *tmp) { WallOfForce *p = (WallOfForce*)tmp->wallsOfForce; delete[] p; } |