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path: root/engines/kyra/scene_lol.cpp
AgeCommit message (Expand)Author
2009-12-26LOL: - added workaround for portrait speech animations which would sometimes ...Florian Kagerer
2009-12-26LOL: fixed minor bug in lamp codeFlorian Kagerer
2009-12-24LOL: fixed minor bug in lamp codeFlorian Kagerer
2009-12-13LOL: fixed regressionFlorian Kagerer
2009-11-11LOL: - fixed transparency tables in PC-98 16 color versionFlorian Kagerer
2009-10-13LOL/PC-98: fixed outroFlorian Kagerer
2009-10-11LOL/PC-98: fix decoration shape drawingFlorian Kagerer
2009-10-09LOL/PC-98: fixed monster drawing bug (some wrong pixels)Florian Kagerer
2009-10-08LOLLOL/PC-98: fixed ghorka swamp freeze modeFlorian Kagerer
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for con...Max Horn
2009-10-02LOL: cleanupFlorian Kagerer
2009-10-02LOL/PC-98: - some more fixes for level graphics (shapes are still not quite r...Florian Kagerer
2009-09-30LOL/PC-98: - fixed TIM dialogue button text colorsFlorian Kagerer
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-09-26LOL/PC-98: start fixing sequences (like broken arms inn and king richard gett...Florian Kagerer
2009-09-20Cleanup.Johannes Schickel
2009-09-20Fix compilation under Linux.Johannes Schickel
2009-09-20LOL/PC-98: start fixing color issues (still not working correctly though)Florian Kagerer
2009-09-19LOL/PC-98: fixed block drawing (colors are still wrong)Florian Kagerer
2009-09-19LOL: fix warning/errorFlorian Kagerer
2009-09-19LOL: start on pc98 support (still messed up and not working though)Florian Kagerer
2009-09-11LOL: add missing opcodeFlorian Kagerer
2009-09-11LOL/Floppy: fixed gfx tables generationFlorian Kagerer
2009-09-05LOL: fix inventory drawing in floppy versionFlorian Kagerer
2009-09-03LOL: some more work on the floppy version (drawing code is still broken)Florian Kagerer
2009-09-02LOL: update kyra.dat with floppy version data (floppy version still doesn't w...Florian Kagerer
2009-08-16Fix format arugments in LoL code. (triggered via -Wformat-security)Johannes Schickel
2009-07-08LOL: rename new function in last commit according to LordHoto's suggestionFlorian Kagerer
2009-07-08LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by...Florian Kagerer
2009-06-29Change Screen_LoL::loadSpecialColors to take an Palette object as parameter.Johannes Schickel
2009-06-29Change LoLEngine::generateBrightnessPalette to take Palette objects as parame...Johannes Schickel
2009-06-29Changed LoLEngine::setPaletteBrightness to take an Palette object.Johannes Schickel
2009-06-25Change Screen_LoL genereta overlay functionallity to accept a Palette object ...Johannes Schickel
2009-06-25Use Screen::loadPalette instead of Resource::loadFileToBuf.Johannes Schickel
2009-06-22- Changed the following Screen functions to take a reference to a Palette obj...Johannes Schickel
2009-06-22Changed Screen::getPalette to return a reference to a Palette object.Johannes Schickel
2009-06-22Got rid of Screen::_currentPalette.Johannes Schickel
2009-06-21LOL: minor fix for floating cursorsFlorian Kagerer
2009-06-18Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for ...Johannes Schickel
2009-06-09- Moved Screen_v2::copyWsaRect to Screen::copyWsaRectJohannes Schickel
2009-06-07Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flags...Johannes Schickel
2009-06-03LOL: fixed minor bug in shakeScene() which caused a graphics glitch when drop...Florian Kagerer
2009-06-02Formatting and whitespaces again.Johannes Schickel
2009-06-02Remove "_smoothScrollTimer" from LoLEngine, it was only used as local variabl...Johannes Schickel
2009-06-01Cleanup.Johannes Schickel
2009-06-01Change LoLEngine::delay to be conform with KyraEngine_v1::delay. (remove spec...Johannes Schickel
2009-05-31LOL: implemented magic viper attack (used by wraiths in white tower level 3)Florian Kagerer
2009-05-30LOL: - implemented urbish mines gas explosion Florian Kagerer
2009-05-29Formatting.Johannes Schickel
2009-05-28LOL: - fix valgrind warningFlorian Kagerer