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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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scene_lol.cpp
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Author
2011-12-26
KYRA: (EOB) - remove unneeded virtual declarations in screen.h
athrxx
2011-12-26
KYRA: (EOB/LOL) - rename some vars
athrxx
2011-12-26
KYRA: (EOB) - fix some valgrind warnings
athrxx
2011-12-26
KYRA: (EOB) - complete EOBII playability
athrxx
2011-12-26
KYRA: (EOB) - implement explodeObject()
athrxx
2011-12-26
KYRA: (EOB) - initial code base commit
athrxx
2011-08-07
JANITORIAL: Remove trailing empty lines.
Christoph Mallon
2011-06-09
KYRA: Get rid of most snprintf usages.
Johannes Schickel
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
KYRA: Clean up of header includes.
Johannes Schickel
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2010-10-23
ALL: Fix indention (whitespaces -> tabs)
Max Horn
2010-08-03
KYRA: Get rid of Screen_LoL::generateLevelOverlay.
Johannes Schickel
2010-02-09
LOL: fixed script bug in castle cimmeria that would cause out of bounds mem a...
Florian Kagerer
2010-02-07
LOL: fixed handling of invalid monster attack sfx in the Urbish mines (should...
Florian Kagerer
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2009-12-26
LOL: - added workaround for portrait speech animations which would sometimes ...
Florian Kagerer
2009-12-26
LOL: fixed minor bug in lamp code
Florian Kagerer
2009-12-24
LOL: fixed minor bug in lamp code
Florian Kagerer
2009-12-13
LOL: fixed regression
Florian Kagerer
2009-11-11
LOL: - fixed transparency tables in PC-98 16 color version
Florian Kagerer
2009-10-13
LOL/PC-98: fixed outro
Florian Kagerer
2009-10-11
LOL/PC-98: fix decoration shape drawing
Florian Kagerer
2009-10-09
LOL/PC-98: fixed monster drawing bug (some wrong pixels)
Florian Kagerer
2009-10-08
LOLLOL/PC-98: fixed ghorka swamp freeze mode
Florian Kagerer
2009-10-04
Change a couple places from 'end of namespace' to 'End of namespace', for con...
Max Horn
2009-10-02
LOL: cleanup
Florian Kagerer
2009-10-02
LOL/PC-98: - some more fixes for level graphics (shapes are still not quite r...
Florian Kagerer
2009-09-30
LOL/PC-98: - fixed TIM dialogue button text colors
Florian Kagerer
2009-09-30
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...
Max Horn
2009-09-26
LOL/PC-98: start fixing sequences (like broken arms inn and king richard gett...
Florian Kagerer
2009-09-20
Cleanup.
Johannes Schickel
2009-09-20
Fix compilation under Linux.
Johannes Schickel
2009-09-20
LOL/PC-98: start fixing color issues (still not working correctly though)
Florian Kagerer
2009-09-19
LOL/PC-98: fixed block drawing (colors are still wrong)
Florian Kagerer
2009-09-19
LOL: fix warning/error
Florian Kagerer
2009-09-19
LOL: start on pc98 support (still messed up and not working though)
Florian Kagerer
2009-09-11
LOL: add missing opcode
Florian Kagerer
2009-09-11
LOL/Floppy: fixed gfx tables generation
Florian Kagerer
2009-09-05
LOL: fix inventory drawing in floppy version
Florian Kagerer
2009-09-03
LOL: some more work on the floppy version (drawing code is still broken)
Florian Kagerer
2009-09-02
LOL: update kyra.dat with floppy version data (floppy version still doesn't w...
Florian Kagerer
2009-08-16
Fix format arugments in LoL code. (triggered via -Wformat-security)
Johannes Schickel
2009-07-08
LOL: rename new function in last commit according to LordHoto's suggestion
Florian Kagerer
2009-07-08
LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by...
Florian Kagerer
2009-06-29
Change Screen_LoL::loadSpecialColors to take an Palette object as parameter.
Johannes Schickel
2009-06-29
Change LoLEngine::generateBrightnessPalette to take Palette objects as parame...
Johannes Schickel
2009-06-29
Changed LoLEngine::setPaletteBrightness to take an Palette object.
Johannes Schickel
2009-06-25
Change Screen_LoL genereta overlay functionallity to accept a Palette object ...
Johannes Schickel
2009-06-25
Use Screen::loadPalette instead of Resource::loadFileToBuf.
Johannes Schickel
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