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path: root/engines/kyra/scene_lol.cpp
AgeCommit message (Expand)Author
2014-02-18KYRA: Make GPL headers consistent in themselves.Johannes Schickel
2013-04-18KYRA: (LOL) - fix bug in last commit for scene_lol.cppathrxx
2013-04-18KYRA: (LOL) - fix possible null ptr dereference in scene_lol.cppathrxx
2013-01-09KYRA: Make all hex constants use uppercase letters.Johannes Schickel
2012-11-11KYRA: move HOF sequence player into its own classathrxx
2012-02-21KYRA: (EOB) - fix EOB1 door clippingathrxx
2012-02-21KYRA: (EOB) - start work on CGA and EGA graphics modesathrxx
2011-12-31KYRA: Slight formatting fixes.Johannes Schickel
2011-12-28KYRA: (LOL) - refactor item/monster structsathrxx
2011-12-26KYRA: (EOB) - remove unneeded virtual declarations in screen.hathrxx
2011-12-26KYRA: (EOB/LOL) - rename some varsathrxx
2011-12-26KYRA: (EOB) - fix some valgrind warningsathrxx
2011-12-26KYRA: (EOB) - complete EOBII playabilityathrxx
2011-12-26KYRA: (EOB) - implement explodeObject()athrxx
2011-12-26KYRA: (EOB) - initial code base commitathrxx
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-06-09KYRA: Get rid of most snprintf usages.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28KYRA: Clean up of header includes.Johannes Schickel
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
2010-08-03KYRA: Get rid of Screen_LoL::generateLevelOverlay.Johannes Schickel
2010-02-09LOL: fixed script bug in castle cimmeria that would cause out of bounds mem a...Florian Kagerer
2010-02-07LOL: fixed handling of invalid monster attack sfx in the Urbish mines (should...Florian Kagerer
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-12-26LOL: - added workaround for portrait speech animations which would sometimes ...Florian Kagerer
2009-12-26LOL: fixed minor bug in lamp codeFlorian Kagerer
2009-12-24LOL: fixed minor bug in lamp codeFlorian Kagerer
2009-12-13LOL: fixed regressionFlorian Kagerer
2009-11-11LOL: - fixed transparency tables in PC-98 16 color versionFlorian Kagerer
2009-10-13LOL/PC-98: fixed outroFlorian Kagerer
2009-10-11LOL/PC-98: fix decoration shape drawingFlorian Kagerer
2009-10-09LOL/PC-98: fixed monster drawing bug (some wrong pixels)Florian Kagerer
2009-10-08LOLLOL/PC-98: fixed ghorka swamp freeze modeFlorian Kagerer
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for con...Max Horn
2009-10-02LOL: cleanupFlorian Kagerer
2009-10-02LOL/PC-98: - some more fixes for level graphics (shapes are still not quite r...Florian Kagerer
2009-09-30LOL/PC-98: - fixed TIM dialogue button text colorsFlorian Kagerer
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-09-26LOL/PC-98: start fixing sequences (like broken arms inn and king richard gett...Florian Kagerer
2009-09-20Cleanup.Johannes Schickel
2009-09-20Fix compilation under Linux.Johannes Schickel
2009-09-20LOL/PC-98: start fixing color issues (still not working correctly though)Florian Kagerer
2009-09-19LOL/PC-98: fixed block drawing (colors are still wrong)Florian Kagerer
2009-09-19LOL: fix warning/errorFlorian Kagerer
2009-09-19LOL: start on pc98 support (still messed up and not working though)Florian Kagerer
2009-09-11LOL: add missing opcodeFlorian Kagerer
2009-09-11LOL/Floppy: fixed gfx tables generationFlorian Kagerer
2009-09-05LOL: fix inventory drawing in floppy versionFlorian Kagerer
2009-09-03LOL: some more work on the floppy version (drawing code is still broken)Florian Kagerer