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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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scene_lol.cpp
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Author
2014-02-18
KYRA: Make GPL headers consistent in themselves.
Johannes Schickel
2013-04-18
KYRA: (LOL) - fix bug in last commit for scene_lol.cpp
athrxx
2013-04-18
KYRA: (LOL) - fix possible null ptr dereference in scene_lol.cpp
athrxx
2013-01-09
KYRA: Make all hex constants use uppercase letters.
Johannes Schickel
2012-11-11
KYRA: move HOF sequence player into its own class
athrxx
2012-02-21
KYRA: (EOB) - fix EOB1 door clipping
athrxx
2012-02-21
KYRA: (EOB) - start work on CGA and EGA graphics modes
athrxx
2011-12-31
KYRA: Slight formatting fixes.
Johannes Schickel
2011-12-28
KYRA: (LOL) - refactor item/monster structs
athrxx
2011-12-26
KYRA: (EOB) - remove unneeded virtual declarations in screen.h
athrxx
2011-12-26
KYRA: (EOB/LOL) - rename some vars
athrxx
2011-12-26
KYRA: (EOB) - fix some valgrind warnings
athrxx
2011-12-26
KYRA: (EOB) - complete EOBII playability
athrxx
2011-12-26
KYRA: (EOB) - implement explodeObject()
athrxx
2011-12-26
KYRA: (EOB) - initial code base commit
athrxx
2011-08-07
JANITORIAL: Remove trailing empty lines.
Christoph Mallon
2011-06-09
KYRA: Get rid of most snprintf usages.
Johannes Schickel
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
KYRA: Clean up of header includes.
Johannes Schickel
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2010-10-23
ALL: Fix indention (whitespaces -> tabs)
Max Horn
2010-08-03
KYRA: Get rid of Screen_LoL::generateLevelOverlay.
Johannes Schickel
2010-02-09
LOL: fixed script bug in castle cimmeria that would cause out of bounds mem a...
Florian Kagerer
2010-02-07
LOL: fixed handling of invalid monster attack sfx in the Urbish mines (should...
Florian Kagerer
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2009-12-26
LOL: - added workaround for portrait speech animations which would sometimes ...
Florian Kagerer
2009-12-26
LOL: fixed minor bug in lamp code
Florian Kagerer
2009-12-24
LOL: fixed minor bug in lamp code
Florian Kagerer
2009-12-13
LOL: fixed regression
Florian Kagerer
2009-11-11
LOL: - fixed transparency tables in PC-98 16 color version
Florian Kagerer
2009-10-13
LOL/PC-98: fixed outro
Florian Kagerer
2009-10-11
LOL/PC-98: fix decoration shape drawing
Florian Kagerer
2009-10-09
LOL/PC-98: fixed monster drawing bug (some wrong pixels)
Florian Kagerer
2009-10-08
LOLLOL/PC-98: fixed ghorka swamp freeze mode
Florian Kagerer
2009-10-04
Change a couple places from 'end of namespace' to 'End of namespace', for con...
Max Horn
2009-10-02
LOL: cleanup
Florian Kagerer
2009-10-02
LOL/PC-98: - some more fixes for level graphics (shapes are still not quite r...
Florian Kagerer
2009-09-30
LOL/PC-98: - fixed TIM dialogue button text colors
Florian Kagerer
2009-09-30
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...
Max Horn
2009-09-26
LOL/PC-98: start fixing sequences (like broken arms inn and king richard gett...
Florian Kagerer
2009-09-20
Cleanup.
Johannes Schickel
2009-09-20
Fix compilation under Linux.
Johannes Schickel
2009-09-20
LOL/PC-98: start fixing color issues (still not working correctly though)
Florian Kagerer
2009-09-19
LOL/PC-98: fixed block drawing (colors are still wrong)
Florian Kagerer
2009-09-19
LOL: fix warning/error
Florian Kagerer
2009-09-19
LOL: start on pc98 support (still messed up and not working though)
Florian Kagerer
2009-09-11
LOL: add missing opcode
Florian Kagerer
2009-09-11
LOL/Floppy: fixed gfx tables generation
Florian Kagerer
2009-09-05
LOL: fix inventory drawing in floppy version
Florian Kagerer
2009-09-03
LOL: some more work on the floppy version (drawing code is still broken)
Florian Kagerer
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