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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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scene_lol.cpp
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Author
2009-10-04
Change a couple places from 'end of namespace' to 'End of namespace', for con...
Max Horn
2009-10-02
LOL: cleanup
Florian Kagerer
2009-10-02
LOL/PC-98: - some more fixes for level graphics (shapes are still not quite r...
Florian Kagerer
2009-09-30
LOL/PC-98: - fixed TIM dialogue button text colors
Florian Kagerer
2009-09-30
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...
Max Horn
2009-09-26
LOL/PC-98: start fixing sequences (like broken arms inn and king richard gett...
Florian Kagerer
2009-09-20
Cleanup.
Johannes Schickel
2009-09-20
Fix compilation under Linux.
Johannes Schickel
2009-09-20
LOL/PC-98: start fixing color issues (still not working correctly though)
Florian Kagerer
2009-09-19
LOL/PC-98: fixed block drawing (colors are still wrong)
Florian Kagerer
2009-09-19
LOL: fix warning/error
Florian Kagerer
2009-09-19
LOL: start on pc98 support (still messed up and not working though)
Florian Kagerer
2009-09-11
LOL: add missing opcode
Florian Kagerer
2009-09-11
LOL/Floppy: fixed gfx tables generation
Florian Kagerer
2009-09-05
LOL: fix inventory drawing in floppy version
Florian Kagerer
2009-09-03
LOL: some more work on the floppy version (drawing code is still broken)
Florian Kagerer
2009-09-02
LOL: update kyra.dat with floppy version data (floppy version still doesn't w...
Florian Kagerer
2009-08-16
Fix format arugments in LoL code. (triggered via -Wformat-security)
Johannes Schickel
2009-07-08
LOL: rename new function in last commit according to LordHoto's suggestion
Florian Kagerer
2009-07-08
LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by...
Florian Kagerer
2009-06-29
Change Screen_LoL::loadSpecialColors to take an Palette object as parameter.
Johannes Schickel
2009-06-29
Change LoLEngine::generateBrightnessPalette to take Palette objects as parame...
Johannes Schickel
2009-06-29
Changed LoLEngine::setPaletteBrightness to take an Palette object.
Johannes Schickel
2009-06-25
Change Screen_LoL genereta overlay functionallity to accept a Palette object ...
Johannes Schickel
2009-06-25
Use Screen::loadPalette instead of Resource::loadFileToBuf.
Johannes Schickel
2009-06-22
- Changed the following Screen functions to take a reference to a Palette obj...
Johannes Schickel
2009-06-22
Changed Screen::getPalette to return a reference to a Palette object.
Johannes Schickel
2009-06-22
Got rid of Screen::_currentPalette.
Johannes Schickel
2009-06-21
LOL: minor fix for floating cursors
Florian Kagerer
2009-06-18
Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for ...
Johannes Schickel
2009-06-09
- Moved Screen_v2::copyWsaRect to Screen::copyWsaRect
Johannes Schickel
2009-06-07
Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flags...
Johannes Schickel
2009-06-03
LOL: fixed minor bug in shakeScene() which caused a graphics glitch when drop...
Florian Kagerer
2009-06-02
Formatting and whitespaces again.
Johannes Schickel
2009-06-02
Remove "_smoothScrollTimer" from LoLEngine, it was only used as local variabl...
Johannes Schickel
2009-06-01
Cleanup.
Johannes Schickel
2009-06-01
Change LoLEngine::delay to be conform with KyraEngine_v1::delay. (remove spec...
Johannes Schickel
2009-05-31
LOL: implemented magic viper attack (used by wraiths in white tower level 3)
Florian Kagerer
2009-05-30
LOL: - implemented urbish mines gas explosion
Florian Kagerer
2009-05-29
Formatting.
Johannes Schickel
2009-05-28
LOL: - fix valgrind warning
Florian Kagerer
2009-05-25
LOL: implemented support for the mine car
Florian Kagerer
2009-05-21
LOL: - implemented Lightning Spell
Florian Kagerer
2009-05-21
LOL: - implemented freeze spell
Florian Kagerer
2009-05-21
Remove trailing tabs/whitespaces.
Johannes Schickel
2009-05-17
Formatting.
Johannes Schickel
2009-05-15
LOL: implemented pit drop animation
Florian Kagerer
2009-05-10
LOL: - added some spell casting (spark, heal, swarm)
Florian Kagerer
2009-04-25
LOL: - Started implementing the fighting system. The damage inflicted is wron...
Florian Kagerer
2009-04-04
LOL: implemented compass
Florian Kagerer
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