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path: root/engines/kyra/screen.cpp
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2009-07-07Adapt KYRA to use the new Graphics::FontSJIS code.Johannes Schickel
svn-id: r42222
2009-07-04KYRA: fix minor bug in Screen::drawShape()Florian Kagerer
svn-id: r42110
2009-06-29Fix invisible mouse cursor, when picking up items.Johannes Schickel
svn-id: r41967
2009-06-29Fix bug in drawShape.Johannes Schickel
svn-id: r41964
2009-06-29Fix bug in drawShape, which caused invisibility in Kyra1 to be displayed ↵Johannes Schickel
incorrectly. svn-id: r41962
2009-06-29Fix kyra2/kyra3 mouse cursor related regressions, introduced with r41959.Johannes Schickel
svn-id: r41960
2009-06-29- Get rid of code duplication for mouse cursor setupJohannes Schickel
- Fix mouse cursor colors in LoL PC98 (This commit might introduce regressions, since it changes the key color the mouse cursor uses) svn-id: r41959
2009-06-29Add a "fill" method to Palette.Johannes Schickel
svn-id: r41952
2009-06-29Modified Palette::load*Palette definition.Johannes Schickel
svn-id: r41941
2009-06-26Implement palette difference in Kanji drawing code for PC98.Johannes Schickel
svn-id: r41896
2009-06-26Implement PC98 text mode color palette.Johannes Schickel
svn-id: r41895
2009-06-25Only initialize palettes with 16 colors in (real) 16 color games.Johannes Schickel
svn-id: r41892
2009-06-25Store palettes in a Common::Array instead of a fixed size array.Johannes Schickel
svn-id: r41891
2009-06-25Cleanup palette setup.Johannes Schickel
svn-id: r41890
2009-06-25Implement proper AMIGA to VGA color conversion.Johannes Schickel
svn-id: r41852
2009-06-25Implement proper VGA (a color component in [0, 63]) to our palette format ↵Johannes Schickel
(color component in [0, 255]) conversion. svn-id: r41851
2009-06-25Readd PC98 palette loading for LoL 16 color.Johannes Schickel
svn-id: r41850
2009-06-25Strip trailing whitespaces and tabs.Johannes Schickel
svn-id: r41848
2009-06-22Fix memory leak.Johannes Schickel
svn-id: r41747
2009-06-22- Fixed regression in Screen::fadeToBlackJohannes Schickel
- Fixed some palette regressions in Kyra1 Amiga (only the intro works currently) svn-id: r41746
2009-06-22Changed Screen::loadPalette to take a reference to a Palette object instead ↵Johannes Schickel
of an array. svn-id: r41745
2009-06-22Changed Screen::loadBitmap and Movie::open to take an optional Palette ↵Johannes Schickel
pointer instead of an optional array pointer. svn-id: r41744
2009-06-22- Changed the following Screen functions to take a reference to a Palette ↵Johannes Schickel
object: -> setScreenPalette -> fadePalette -> getFadeParams -> fadePalStep - Fixed initialization of 256 color palettes svn-id: r41743
2009-06-22Add wrapper functionality for copying full palettes.Johannes Schickel
svn-id: r41742
2009-06-22Changed Screen::getPalette to return a reference to a Palette object.Johannes Schickel
svn-id: r41741
2009-06-22Got rid of Screen::_currentPalette.Johannes Schickel
svn-id: r41740
2009-06-22Start refactoring palette handling into new class "Palette".Johannes Schickel
svn-id: r41739
2009-06-21Cleanup.Johannes Schickel
svn-id: r41723
2009-06-21Fix drawing of sharp s.Johannes Schickel
svn-id: r41719
2009-06-21Prevent font code to draw characters not included in the font.Johannes Schickel
svn-id: r41718
2009-06-15LOL: - started on the ingame menu code (death menu, load menu and main menu)Florian Kagerer
- fixed regression in kyra gui code (broken menu highlighting) - fixed minor bug in animation code svn-id: r41557
2009-06-09- Moved Screen_v2::copyWsaRect to Screen::copyWsaRectJohannes Schickel
- Made WSAMovie_v1::displayFrame code match the original - Changed WSAMovieAmiga::displayFrame to use Screen::copyWsaRect too - Got rid of '...' parameter usage in all WSA player classes svn-id: r41398
2009-06-08Cleanup.Johannes Schickel
svn-id: r41381
2009-06-08Fix out of bounds memory access in Screen::drawShape.Johannes Schickel
svn-id: r41379
2009-06-07Remove unneeded functionality from Screen.Johannes Schickel
svn-id: r41357
2009-06-01- Fix some valgrind warningsJohannes Schickel
- Fix original bug in the Lands of Lore credits, which messed up some headings (the original didn't display them at all for some reason) svn-id: r41111
2009-05-29More formatting.Johannes Schickel
svn-id: r40994
2009-05-29Cleanup.Johannes Schickel
svn-id: r40986
2009-05-29Fix valgrind warnings.Johannes Schickel
svn-id: r40983
2009-05-29Cleanup and slight bugfix in drawShapeProcessLineScale* functions.Johannes Schickel
svn-id: r40982
2009-05-21Remove trailing tabs/whitespaces.Johannes Schickel
svn-id: r40760
2009-05-19Formatting.Johannes Schickel
svn-id: r40717
2009-05-19Remov lots of superfluous debug output.Johannes Schickel
svn-id: r40715
2009-05-17- Fix mouse cursor visibilty on load game in LoLJohannes Schickel
- Only show mouse cursor after cursor change, when the mouse was visible svn-id: r40669
2009-04-27LOL: added some drawing code and fixed some bugsFlorian Kagerer
svn-id: r40167
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is ↵Florian Kagerer
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144
2009-04-11KYRA: Replaced Rect class by Common::Rect; replaced dirty rect handling code ↵Max Horn
by code similiar to the one used in SAGA and the frontend GUI code svn-id: r39929
2009-03-21LOL: - added drawing code for certain gfx (blood and slime spots on the ↵Florian Kagerer
floor, teleporters, ice walls) svn-id: r39599
2009-03-17LOL: added some new drawing code required for some shapes and fixed a minor ↵Florian Kagerer
text displaying bug svn-id: r39487
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ↵Florian Kagerer
maze, but they still don't do anything) svn-id: r39039