Age | Commit message (Collapse) | Author |
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- fixed saveload code
- added some opcode for the swamp
svn-id: r40763
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svn-id: r40760
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svn-id: r40717
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svn-id: r40715
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svn-id: r40628
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svn-id: r40592
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- made button processing code more accurate
svn-id: r40442
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- fixed several bugs (not the one in the fighting system though)
- added several opcodes. there shouldn't be any real show stoppers in the draracle cave now.
- simplified wsa code (which required 4 lines of code for displaying a frame)
- added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file)
svn-id: r40420
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wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
- added support for monsters with distance attacks (like those orcs in front of roland's house)
- lots of small bug fixes
- Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong.
svn-id: r40144
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- fixed minor palette bug
svn-id: r39818
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text displaying bug
svn-id: r39487
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(needed for some library books)
svn-id: r39249
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non-existent sub scripts)
svn-id: r39209
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svn-id: r39125
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- implemented some input code
- you can walk around now (not very far though, since doors don't work yet). Keyboard control is still missing
- processButtonList isn't really implemented yet for LOL. I'll still have to check which features are needed here.
svn-id: r36320
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svn-id: r35908
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up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet.
svn-id: r35903
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svn-id: r35648
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- Implemented Screen_LoL::fprintString
svn-id: r35608
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Character selection".
svn-id: r33463
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