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2020-01-08KYRA: (LOK) - workaround for green potion animationathrxx
The optional green potion that can be made at the alchemists' crystals can lead to invalid memory access. The animation frames aren't properly cleaned up like in the snake poisoning sequence. I just add the same handling as as workaround.
2020-01-08KYRA: (LOK) - fix mouse cursor bug (see #11303)athrxx
2019-12-22KYRA: (HOF) - fix bug #10877 (Sound issues in the Legend of Kyrandia 2)athrxx
2019-12-18KYRA: (Amiga) - minor code reductionathrxx
(eliminate some duplicate code for dirty rect handling)
2019-12-18KYRA: (EOB/PC98) - allow both graphics mode / text mode text display for ↵athrxx
sjis font The assumption till now was that PC-9801 games in 16 color mode will always use text mode for text display. However, EOB1 uses text mode for intro and ending sequence and graphics mode for ingame. Add new font variant for this and also do some cleanup, since the text displayer code really needs it. (The problem is that at least 3 different Japanese publishers did the Japanese ports for the various games and every one of them did his own hacks for his specific target.)
2019-04-13KYRA: (EOB2/Amiga) - final glitches fixathrxx
2019-04-13KYRA: (EOB2/Amiga) - fix sequence dialogue fieldathrxx
2019-04-13KYRA: (EOB2/Amiga) - fix ingame colorsathrxx
2019-03-06KYRA: (EOB1/Amiga) - add original save file handlingathrxx
2019-03-06KYRA: (EOB1/Amiga) - fix warningathrxx
2019-03-06KYRA: (EOB1/Amiga) - fix chargen and gui colorsathrxx
2019-03-06KYRA: cleanup dirathrxx
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.