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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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script_lol.cpp
Age
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Author
2009-05-10
LOL: - implemented rest party button
Florian Kagerer
2009-05-10
LOL: - added some spell casting (spark, heal, swarm)
Florian Kagerer
2009-04-27
LOL: added some drawing code and fixed some bugs
Florian Kagerer
2009-04-25
LOL: - Started implementing the fighting system. The damage inflicted is wron...
Florian Kagerer
2009-04-05
LOL: implemented two more opcodes (for roland's house and for the sequence wh...
Florian Kagerer
2009-04-05
LOL: fix speech bug, which would cause a hang up when entering roland's house
Florian Kagerer
2009-04-04
LOL: implemented opcode for throwing items into or out of the thug's cave
Florian Kagerer
2009-04-04
LOL: implemented compass
Florian Kagerer
2009-04-04
LOL: - minor sfx bug fix
Florian Kagerer
2009-04-03
LOL: - added support for magic atlas
Florian Kagerer
2009-03-28
LOL: - implemented opcode required for operating the floor plates in the thug...
Florian Kagerer
2009-03-28
LOL: - Level temp data now get stored in memory so you can now return to a le...
Florian Kagerer
2009-03-24
LOL: - implemented lots of opcodes and fixed a few bugs
Florian Kagerer
2009-03-21
LOL: The guards will now attack you when you throw certain items at them. The...
Florian Kagerer
2009-03-17
LOL: added some new drawing code required for some shapes and fixed a minor t...
Florian Kagerer
2009-03-16
LOL: - implemented item throwing
Florian Kagerer
2009-03-15
LOL: - added some missing animations for the shops
Florian Kagerer
2009-03-14
LOL: magic atlas can now be picked up (but it can't be used)
Florian Kagerer
2009-03-14
LOL: - complete support for the three "special rooms" in the castle
Florian Kagerer
2009-03-10
LOL: - some opcodes and interface code so that you can at least get out of th...
Florian Kagerer
2009-03-09
LOL: - fixed inventory bug
Florian Kagerer
2009-03-09
LOL: added scene animations (like that fountain right at the start)
Florian Kagerer
2009-03-08
LOL: some more work on the text displayer so that it handles longer texts (ne...
Florian Kagerer
2009-03-08
LOL: some opcodes for the library room (so that the game will at least not fr...
Florian Kagerer
2009-03-08
LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-ex...
Florian Kagerer
2009-03-07
LOL: - implemented some opcodes(
Florian Kagerer
2009-03-06
LOL: - some opcodes for the first throne room sequence
Florian Kagerer
2009-03-06
LOL: - doors can now be opened and closed
Florian Kagerer
2009-03-04
Ease conditional LoL compiling with build systems not based on the default one.
Johannes Schickel
2009-03-03
LOL: implemented some walking code for the monsters
Florian Kagerer
2009-03-01
LOL: implement some opcodes for dialogue sequences
Florian Kagerer
2009-03-01
LOL: implemented some monster related code (monsters now get placed in the ma...
Florian Kagerer
2009-02-23
LOL: - some more work on the interface (you can now click on the banners and ...
Florian Kagerer
2009-02-21
LOL: implemented timers (only text fading for now)
Florian Kagerer
2009-02-21
LOL: some work on inventory/item handling
Florian Kagerer
2009-02-14
LOL: add missing debug info to some script functions
Florian Kagerer
2009-02-14
LOL:
Florian Kagerer
2009-02-02
KYRA: cleanup
Florian Kagerer
2009-02-01
Removed obsolete fixme.
Johannes Schickel
2009-02-01
Fixed out of bounds memory access.
Johannes Schickel
2009-02-01
svn-id: r36178
Florian Kagerer
2009-01-20
Yet another two small formatting fixes.
Johannes Schickel
2009-01-20
- Fixed formatting
Johannes Schickel
2009-01-20
- Moved some script related code to script_lol.cpp
Johannes Schickel
2009-01-20
Fixed warnings (nice example of why heeding warnings is useful: one of the ch...
Max Horn
2009-01-19
LOL: some work on the music handling
Florian Kagerer
2009-01-19
LOL: some renaming
Florian Kagerer
2009-01-19
Fixed warning.
Torbjörn Andersson
2009-01-18
LOL: basic music support and some cleanup
Florian Kagerer
2009-01-18
LOL: Some drawing code and some opcodes so that the first scene will show up....
Florian Kagerer