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scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v2.cpp
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Author
2008-05-04
Yet more opcodes moved to KyraEngine_v2.
Johannes Schickel
2008-05-04
Moved more opcodes to KyraEngine_v2.
Johannes Schickel
2008-05-03
Moved more opcodes to KyraEngine_v2.
Johannes Schickel
2008-05-03
Moved some more opcodes to KyraEngine_v2.
Johannes Schickel
2008-05-03
- Moved newShape/temporaryScript code to KyraEngine_v2.
Johannes Schickel
2008-05-02
Yet more opcodes moved to KyraEngine_v2.
Johannes Schickel
2008-05-02
Started to move opcodes used in both kyra2 and kyra3 to KyraEngine_v2.
Johannes Schickel
2008-05-02
Started to refactor kyra2/kyra3 code to a common base. (regressions possible,...
Johannes Schickel
2008-04-29
- Renamed ScriptInterpreter -> EMCInterpreter
Johannes Schickel
2008-04-20
- moved kyra functor code to common/func.h
Johannes Schickel
2008-04-20
Fixed bad usage of functor objects.
Johannes Schickel
2008-04-19
- reworked tim handling
Johannes Schickel
2008-04-18
- complete support for the playable HOF demo
Florian Kagerer
2008-04-10
- Updated debug output for KyraEngine::snd_playTheme
Johannes Schickel
2008-04-06
Set opcode 31 (o2_limitMouseRrange) to o2_dummy for now.
Johannes Schickel
2008-04-06
Cleanup.
Johannes Schickel
2008-04-06
Implemented opcode 33 o2_loadSoundfile.
Johannes Schickel
2008-04-06
- Fixed HACKs in o2_getMusicDriver and o2_getSfxDriver
Johannes Schickel
2008-03-28
Finished o2_delay implementation.
Johannes Schickel
2008-03-28
Oops fixed wrong o2_delaySecs.
Johannes Schickel
2008-03-28
Implemented opcodes:
Johannes Schickel
2008-03-27
- Implemented opcodes:
Johannes Schickel
2008-03-27
Implemented opcode 74: o2_setSceneAnimPos2.
Johannes Schickel
2008-03-27
Implemented opcodes:
Johannes Schickel
2008-03-27
Update hack comment in o2_updateSceneAnim.
Johannes Schickel
2008-03-27
Fix for bug #1926838 "HoF: Animation plays too fast".
Johannes Schickel
2008-03-26
- reworked skip flag handling in some places again
Johannes Schickel
2008-03-26
Set delay time for the hack in o2_updateSceneAnim to the value Raziel^ suggests.
Johannes Schickel
2008-03-26
Possible fix for part 1 of bug #1926547 "HoF: Right mouse button messes up ga...
Johannes Schickel
2008-03-26
Added a simple hack which adds delay between animation frames of some scene a...
Johannes Schickel
2008-03-22
Fix for bug #1922521 "HoF: mountaineer sprite vanishes".
Johannes Schickel
2008-03-21
- Implemented opcode 97: o2_isAnySoundPlaying
Johannes Schickel
2008-03-20
Possible fix for graphics glitches when showing letters.
Johannes Schickel
2008-03-19
- fixed numerous graphics glitches
Johannes Schickel
2008-03-18
Implemented showing of credits after completing game.
Johannes Schickel
2008-03-18
Renamed opcode 95 to o2_showItemString.
Johannes Schickel
2008-03-18
- Impelemented opcodes:
Johannes Schickel
2008-03-18
- Implemented opcodes:
Johannes Schickel
2008-03-18
- Implemented opcodes:
Johannes Schickel
2008-03-18
Fixed bug in o2_setupSceneAnimation. (should fix some lockups)
Johannes Schickel
2008-03-17
-missed animator_v2.cpp in last commit
Florian Kagerer
2008-03-17
- implement opcode 29: o2_drawShape
Florian Kagerer
2008-03-17
Implemented opcode 98: o2_setDeathHandlerFlag
Johannes Schickel
2008-03-17
Implemented opcodes:
Johannes Schickel
2008-03-17
Implemented opcodes:
Johannes Schickel
2008-03-17
- Fixed opcode 115 (fixed dragon scene)
Johannes Schickel
2008-03-17
remove unnecessary code duplication
Florian Kagerer
2008-03-17
- implement debugger commands: gamespeed and pass_codes
Florian Kagerer
2008-03-16
Changed Kyra2 script debug printfs to be consistent with Kyra1 ones.
Johannes Schickel
2008-03-16
- implemented skip flag handling in wsa related opcodes
Johannes Schickel
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