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path: root/engines/kyra/script_v2.cpp
AgeCommit message (Expand)Author
2008-03-28Finished o2_delay implementation.Johannes Schickel
2008-03-28Oops fixed wrong o2_delaySecs.Johannes Schickel
2008-03-28Implemented opcodes:Johannes Schickel
2008-03-27- Implemented opcodes:Johannes Schickel
2008-03-27Implemented opcode 74: o2_setSceneAnimPos2.Johannes Schickel
2008-03-27Implemented opcodes:Johannes Schickel
2008-03-27Update hack comment in o2_updateSceneAnim.Johannes Schickel
2008-03-27Fix for bug #1926838 "HoF: Animation plays too fast".Johannes Schickel
2008-03-26- reworked skip flag handling in some places againJohannes Schickel
2008-03-26Set delay time for the hack in o2_updateSceneAnim to the value Raziel^ suggests.Johannes Schickel
2008-03-26Possible fix for part 1 of bug #1926547 "HoF: Right mouse button messes up ga...Johannes Schickel
2008-03-26Added a simple hack which adds delay between animation frames of some scene a...Johannes Schickel
2008-03-22Fix for bug #1922521 "HoF: mountaineer sprite vanishes".Johannes Schickel
2008-03-21- Implemented opcode 97: o2_isAnySoundPlayingJohannes Schickel
2008-03-20Possible fix for graphics glitches when showing letters.Johannes Schickel
2008-03-19- fixed numerous graphics glitchesJohannes Schickel
2008-03-18Implemented showing of credits after completing game.Johannes Schickel
2008-03-18Renamed opcode 95 to o2_showItemString.Johannes Schickel
2008-03-18- Impelemented opcodes:Johannes Schickel
2008-03-18- Implemented opcodes:Johannes Schickel
2008-03-18- Implemented opcodes:Johannes Schickel
2008-03-18Fixed bug in o2_setupSceneAnimation. (should fix some lockups)Johannes Schickel
2008-03-17-missed animator_v2.cpp in last commitFlorian Kagerer
2008-03-17- implement opcode 29: o2_drawShapeFlorian Kagerer
2008-03-17Implemented opcode 98: o2_setDeathHandlerFlagJohannes Schickel
2008-03-17Implemented opcodes:Johannes Schickel
2008-03-17Implemented opcodes:Johannes Schickel
2008-03-17- Fixed opcode 115 (fixed dragon scene)Johannes Schickel
2008-03-17remove unnecessary code duplicationFlorian Kagerer
2008-03-17- implement debugger commands: gamespeed and pass_codesFlorian Kagerer
2008-03-16Changed Kyra2 script debug printfs to be consistent with Kyra1 ones.Johannes Schickel
2008-03-16- implemented skip flag handling in wsa related opcodesJohannes Schickel
2008-03-16Implemented opcode 16: o2_soundFadeOutJohannes Schickel
2008-03-16Implemented opcode 34: o2_removeItemSlotFromInventoryJohannes Schickel
2008-03-16Implemented opcodes:Johannes Schickel
2008-03-16Moved KyraEngine_v2::setupOpcodeTable from kyra_v2.cpp to script_v2.cppJohannes Schickel
2008-03-16Implemented opcode 30: o2_addItemToCurSceneJohannes Schickel
2008-03-16- Impelemented opcode 155: o2_stopSceneAnimationJohannes Schickel
2008-03-16- add opcode 146 - resetInputColorCode()Florian Kagerer
2008-03-15Fixed warning about unused variable.Torbjörn Andersson
2008-03-15Implemented opcodes:Johannes Schickel
2008-03-15- some more opcodes for wsa and tim sequencesFlorian Kagerer
2008-03-15Implemented opcodes:Johannes Schickel
2008-03-15- implement opcode 127 (entering the color code for the skull in the rat cave...Florian Kagerer
2008-03-15Fixed bug in o2_countItemInInventory.Johannes Schickel
2008-03-15Implement opcodes:Johannes Schickel
2008-03-09- implemented cauldron handling for HoF (needs some more testing though)Johannes Schickel
2008-02-22palette bug fix (inventory turned blue when leaving the scene after eating th...Florian Kagerer
2008-02-22two more opcodes (Zanthia's random chats and mushroom drug effects) and some ...Florian Kagerer
2008-02-18the script countdown needs to be divided by _ticklengthFlorian Kagerer