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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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script_v2.cpp
Age
Commit message (
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Author
2008-03-28
Finished o2_delay implementation.
Johannes Schickel
2008-03-28
Oops fixed wrong o2_delaySecs.
Johannes Schickel
2008-03-28
Implemented opcodes:
Johannes Schickel
2008-03-27
- Implemented opcodes:
Johannes Schickel
2008-03-27
Implemented opcode 74: o2_setSceneAnimPos2.
Johannes Schickel
2008-03-27
Implemented opcodes:
Johannes Schickel
2008-03-27
Update hack comment in o2_updateSceneAnim.
Johannes Schickel
2008-03-27
Fix for bug #1926838 "HoF: Animation plays too fast".
Johannes Schickel
2008-03-26
- reworked skip flag handling in some places again
Johannes Schickel
2008-03-26
Set delay time for the hack in o2_updateSceneAnim to the value Raziel^ suggests.
Johannes Schickel
2008-03-26
Possible fix for part 1 of bug #1926547 "HoF: Right mouse button messes up ga...
Johannes Schickel
2008-03-26
Added a simple hack which adds delay between animation frames of some scene a...
Johannes Schickel
2008-03-22
Fix for bug #1922521 "HoF: mountaineer sprite vanishes".
Johannes Schickel
2008-03-21
- Implemented opcode 97: o2_isAnySoundPlaying
Johannes Schickel
2008-03-20
Possible fix for graphics glitches when showing letters.
Johannes Schickel
2008-03-19
- fixed numerous graphics glitches
Johannes Schickel
2008-03-18
Implemented showing of credits after completing game.
Johannes Schickel
2008-03-18
Renamed opcode 95 to o2_showItemString.
Johannes Schickel
2008-03-18
- Impelemented opcodes:
Johannes Schickel
2008-03-18
- Implemented opcodes:
Johannes Schickel
2008-03-18
- Implemented opcodes:
Johannes Schickel
2008-03-18
Fixed bug in o2_setupSceneAnimation. (should fix some lockups)
Johannes Schickel
2008-03-17
-missed animator_v2.cpp in last commit
Florian Kagerer
2008-03-17
- implement opcode 29: o2_drawShape
Florian Kagerer
2008-03-17
Implemented opcode 98: o2_setDeathHandlerFlag
Johannes Schickel
2008-03-17
Implemented opcodes:
Johannes Schickel
2008-03-17
Implemented opcodes:
Johannes Schickel
2008-03-17
- Fixed opcode 115 (fixed dragon scene)
Johannes Schickel
2008-03-17
remove unnecessary code duplication
Florian Kagerer
2008-03-17
- implement debugger commands: gamespeed and pass_codes
Florian Kagerer
2008-03-16
Changed Kyra2 script debug printfs to be consistent with Kyra1 ones.
Johannes Schickel
2008-03-16
- implemented skip flag handling in wsa related opcodes
Johannes Schickel
2008-03-16
Implemented opcode 16: o2_soundFadeOut
Johannes Schickel
2008-03-16
Implemented opcode 34: o2_removeItemSlotFromInventory
Johannes Schickel
2008-03-16
Implemented opcodes:
Johannes Schickel
2008-03-16
Moved KyraEngine_v2::setupOpcodeTable from kyra_v2.cpp to script_v2.cpp
Johannes Schickel
2008-03-16
Implemented opcode 30: o2_addItemToCurScene
Johannes Schickel
2008-03-16
- Impelemented opcode 155: o2_stopSceneAnimation
Johannes Schickel
2008-03-16
- add opcode 146 - resetInputColorCode()
Florian Kagerer
2008-03-15
Fixed warning about unused variable.
Torbjörn Andersson
2008-03-15
Implemented opcodes:
Johannes Schickel
2008-03-15
- some more opcodes for wsa and tim sequences
Florian Kagerer
2008-03-15
Implemented opcodes:
Johannes Schickel
2008-03-15
- implement opcode 127 (entering the color code for the skull in the rat cave...
Florian Kagerer
2008-03-15
Fixed bug in o2_countItemInInventory.
Johannes Schickel
2008-03-15
Implement opcodes:
Johannes Schickel
2008-03-09
- implemented cauldron handling for HoF (needs some more testing though)
Johannes Schickel
2008-02-22
palette bug fix (inventory turned blue when leaving the scene after eating th...
Florian Kagerer
2008-02-22
two more opcodes (Zanthia's random chats and mushroom drug effects) and some ...
Florian Kagerer
2008-02-18
the script countdown needs to be divided by _ticklength
Florian Kagerer
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