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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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sequences_lok.cpp
Age
Commit message (
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Author
2011-08-07
JANITORIAL: Remove trailing empty lines.
Christoph Mallon
2011-07-27
KYRA: add support for Russian Kyra 1 floppy fan translation
athrxx
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
KYRA: Fix compilation when LoL is disabled.
Johannes Schickel
2011-04-28
KYRA: Clean up of header includes.
Johannes Schickel
2011-04-07
KYRA: Cleanup static variable usage in LoK.
Johannes Schickel
2010-07-22
KYRA: Cleanup.
Johannes Schickel
2010-07-22
KYRA: Implement proper fade out when skipping the intro at any position.
Johannes Schickel
2010-07-22
KYRA: Free hand shapes after the Kallak writing sequence.
Johannes Schickel
2010-07-22
KYRA: Prevent fast fade to black when skipping the intro.
Johannes Schickel
2010-07-22
KYRA: Properly short-circuit after the SC/MP logo on quit.
Johannes Schickel
2010-07-22
Display the MacPlay Gold logo for Macintosh versions which include it.
Johannes Schickel
2009-11-15
KYRA: cleanup
Florian Kagerer
2009-11-14
KYRA: added kyra 1 pc98 static data to kyra.dat (intro forest sequence is sti...
Florian Kagerer
2009-11-14
Cleanup.
Johannes Schickel
2009-10-06
KYRA/LOL: - get rid of ascii/sjis detection which could cause problems when t...
Florian Kagerer
2009-10-04
Change a couple places from 'end of namespace' to 'End of namespace', for con...
Max Horn
2009-09-20
Implement yet another slight palette handling difference in Kyrandia 1 Amiga,...
Johannes Schickel
2009-09-20
- Add support for Kyrandia 1 German Amiga in create_kyradat.
Johannes Schickel
2009-08-25
Implement support for the Kyrandia 1 CD demo.
Johannes Schickel
2009-08-24
Merge with trunk
Norbert Lange
2009-08-19
Make KYRA only call OSystem::updateScreen from inside Screen::updateScreen, w...
Johannes Schickel
2009-08-17
merge with trunk
Norbert Lange
2009-08-17
Clear input queue before displaying the credits in Kyrandia 1.
Johannes Schickel
2009-08-17
Cleanup: don't copy the Kyrandia 1 Amiga credits data in a temporary buffer, ...
Johannes Schickel
2009-08-16
merge with trunk
Norbert Lange
2009-08-15
Yet another slight graphic fix for the Kyrandia 1 Amiga credits.
Johannes Schickel
2009-08-14
Little fix for lopping credits in Kyrandia 1 Amiga.
Johannes Schickel
2009-08-14
changed handling of finale - music should use right tempo now
Norbert Lange
2009-08-13
Do not unload credits data after copying it to a temporary buffer in Kyrandia...
Johannes Schickel
2009-08-13
Fix key input in credits sequences.
Johannes Schickel
2009-08-12
Enable music support in the finale of Kyrandia 1 Amiga.
Johannes Schickel
2009-08-12
another merge from trunk
Norbert Lange
2009-08-12
Implement special Kyrandia 1 Amiga credits text scroller.
Johannes Schickel
2009-08-12
Fix graphics glitch in credits of Kyrandia 1 German.
Johannes Schickel
2009-08-12
Further cleaning up credits player code for Kyra1.
Johannes Schickel
2009-08-12
Oops forgot a "{".
Johannes Schickel
2009-08-12
Cleanup.
Johannes Schickel
2009-08-11
merged from trunk (Amiga LoK supposedly completeable!)
Norbert Lange
2009-08-11
Fix graphical glitches when loading saves where Brandon is in Will-O-Wisp form.
Johannes Schickel
2009-08-11
- Yet another minor difference in seq_winterScroll2
Johannes Schickel
2009-08-11
Implement differences in seq_winterScroll1 for Kyrandia 1 Amiga.
Johannes Schickel
2009-08-11
Implement palette differences for seq_playDrinkPotionAnim.
Johannes Schickel
2009-08-11
Fix crash when using Will-O-Wisp in the grotto.
Johannes Schickel
2009-08-11
Some changes to get the Kyrandia 1 Amiga credits to show up at least.
Johannes Schickel
2009-08-11
Some fixes for the Kyrandia 1 Amiga outro.
Johannes Schickel
2009-08-11
Fix regression introduced with r41081.
Johannes Schickel
2009-08-11
Disable Kyragem fading for Kyrandia 1 Amiga.
Johannes Schickel
2009-08-10
Fix WSA movies for final sequence of Kyrandia 1 Amiga. (this is just a theore...
Johannes Schickel
2009-07-19
fixed: intro-music started twice because it was hardcoded in the engine
Norbert Lange
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