Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-28 | Some code for the intro only LoL demo. It is disabled currently though. | Johannes Schickel | |
svn-id: r40187 | |||
2009-04-25 | LOL: - Started implementing the fighting system. The damage inflicted is ↵ | Florian Kagerer | |
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144 | |||
2009-03-04 | Ease conditional LoL compiling with build systems not based on the default one. | Johannes Schickel | |
svn-id: r39125 | |||
2009-02-16 | LOL: - more work on the user interface | Florian Kagerer | |
- fixed non interactive demo svn-id: r38374 | |||
2009-02-02 | KYRA: cleanup | Florian Kagerer | |
svn-id: r36207 | |||
2009-02-01 | Fixed graphics glitches when replaying intro. | Johannes Schickel | |
svn-id: r36193 | |||
2009-02-01 | Moved some code to newly added files sequences_lol.cpp (more static sequence ↵ | Johannes Schickel | |
code is coming up in the future anyway...) svn-id: r36183 |