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path: root/engines/kyra/sequences_lol.cpp
AgeCommit message (Collapse)Author
2009-12-13LOL: fixed regressionFlorian Kagerer
svn-id: r46366
2009-12-13LOL: some cleanup for recent code changesFlorian Kagerer
svn-id: r46358
2009-11-28LOL: completed support for floppy installer filesFlorian Kagerer
svn-id: r46174
2009-10-26- Fix some missing initialization warnings from cppcheckJohannes Schickel
- Fix two invalid memory accesses reported by cppcheck svn-id: r45414
2009-10-14Add LoL PC98 credits entries to kyra.dat.Johannes Schickel
svn-id: r45082
2009-10-13LOL/PC-98: fixed outroFlorian Kagerer
svn-id: r45046
2009-10-06KYRA/LOL: - get rid of ascii/sjis detection which could cause problems when ↵Florian Kagerer
typing savegame names - fixed some minor bugs svn-id: r44709
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-09-30Got rid of old workaround, which was only needed because our SJIS font did ↵Johannes Schickel
not feature any ASCII chars. svn-id: r44489
2009-09-16LOL/Floppy: fixed outroFlorian Kagerer
svn-id: r44116
2009-08-19Implemented proper character selection of Lands of Lore PC98.Johannes Schickel
svn-id: r43531
2009-08-19Skip the whole Lore of the Lands special when the user does any input, like ↵Johannes Schickel
the original did. svn-id: r43527
2009-08-16Fix format arugments in LoL code. (triggered via -Wformat-security)Johannes Schickel
svn-id: r43444
2009-08-13Implemented support for the "Lore of the Lands" special of Lands of Lore CD.Johannes Schickel
svn-id: r43349
2009-07-14Fix graphics glitch in LoL PC98 intro.Johannes Schickel
svn-id: r42493
2009-06-29Adapted various code parts to use Palette::fill.Johannes Schickel
svn-id: r41953
2009-06-25Readd PC98 palette loading for LoL 16 color.Johannes Schickel
svn-id: r41850
2009-06-22Changed Screen::loadPalette to take a reference to a Palette object instead ↵Johannes Schickel
of an array. svn-id: r41745
2009-06-22Changed Screen::loadBitmap and Movie::open to take an optional Palette ↵Johannes Schickel
pointer instead of an optional array pointer. svn-id: r41744
2009-06-22- Changed the following Screen functions to take a reference to a Palette ↵Johannes Schickel
object: -> setScreenPalette -> fadePalette -> getFadeParams -> fadePalStep - Fixed initialization of 256 color palettes svn-id: r41743
2009-06-22Changed Screen::getPalette to return a reference to a Palette object.Johannes Schickel
svn-id: r41741
2009-06-22Got rid of Screen::_currentPalette.Johannes Schickel
svn-id: r41740
2009-06-21Cleanup: Change LoL code to use KYRA volume handling.Johannes Schickel
svn-id: r41730
2009-06-21LOL: - implemented audio menuFlorian Kagerer
- menu settings now get saved - remove white spaces svn-id: r41729
2009-06-16LOL: implemented options menu (settings aren't saved yet)Florian Kagerer
svn-id: r41596
2009-06-15LOL: - started on the ingame menu code (death menu, load menu and main menu)Florian Kagerer
- fixed regression in kyra gui code (broken menu highlighting) - fixed minor bug in animation code svn-id: r41557
2009-06-09- Moved Screen_v2::copyWsaRect to Screen::copyWsaRectJohannes Schickel
- Made WSAMovie_v1::displayFrame code match the original - Changed WSAMovieAmiga::displayFrame to use Screen::copyWsaRect too - Got rid of '...' parameter usage in all WSA player classes svn-id: r41398
2009-06-07LOL: implemented two more opcodes for castle cimmeriaFlorian Kagerer
svn-id: r41336
2009-06-02Formatting and whitespaces again.Johannes Schickel
svn-id: r41120
2009-06-01- Fix some valgrind warningsJohannes Schickel
- Fix original bug in the Lands of Lore credits, which messed up some headings (the original didn't display them at all for some reason) svn-id: r41111
2009-06-01LOL: - extended text displayer and added one more opcodeFlorian Kagerer
svn-id: r41100
2009-05-31Add support for the Lands of Lore scrolling credits.Johannes Schickel
svn-id: r41081
2009-05-31- Little bugfix for LoL outro TIMJohannes Schickel
- Add some initial code to allow easy playback of the LoL outro (credits text is still missing). svn-id: r41067
2009-05-29Remove obsolete comment.Johannes Schickel
svn-id: r41009
2009-05-29- Add new method "isVoicePresent" to "Sound".Johannes Schickel
- Change LoL character selection to use it. - Allow quitting ScummVM in LoL character selection. svn-id: r41008
2009-05-29More formatting.Johannes Schickel
svn-id: r40994
2009-05-24Cleanup.Johannes Schickel
svn-id: r40850
2009-05-24Make various Sound functionality SoundHandle instead of filename based.Johannes Schickel
- This fixes multiple sounds being played at once in Lands of Lore svn-id: r40848
2009-05-21Remove trailing tabs/whitespaces.Johannes Schickel
svn-id: r40760
2009-05-19Formatting.Johannes Schickel
svn-id: r40717
2009-05-19Remov lots of superfluous debug output.Johannes Schickel
svn-id: r40715
2009-05-18Don't quit when the user selects "Load game" in main menu.Johannes Schickel
svn-id: r40710
2009-05-18Preliminary support for LoL intro demo.Johannes Schickel
svn-id: r40705
2009-05-18Add some code differences for LoL intro demo.Johannes Schickel
svn-id: r40696
2009-05-17LoL:Johannes Schickel
- Cleanup - Implement support to load save from command line / launcher svn-id: r40662
2009-05-17Cleanup.Johannes Schickel
svn-id: r40661
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-04-28Some code for the intro only LoL demo. It is disabled currently though.Johannes Schickel
svn-id: r40187
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is ↵Florian Kagerer
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144