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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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sprites_lol.cpp
Age
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Author
2009-09-02
LOL: update kyra.dat with floppy version data (floppy version still doesn't w...
Florian Kagerer
2009-08-16
Fix format arugments in LoL code. (triggered via -Wformat-security)
Johannes Schickel
2009-08-11
LOL: some minor fixes
Florian Kagerer
2009-07-08
LOL: rename new function in last commit according to LordHoto's suggestion
Florian Kagerer
2009-07-08
LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by...
Florian Kagerer
2009-06-25
Strip trailing whitespaces and tabs.
Johannes Schickel
2009-06-18
Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for ...
Johannes Schickel
2009-06-07
LOL: implemented some missing monster animation code
Florian Kagerer
2009-06-02
Formatting and whitespaces again.
Johannes Schickel
2009-06-01
LOL: add workaround comment (at LordHoto's repeated insistence)
Florian Kagerer
2009-05-31
Add support for the Lands of Lore scrolling credits.
Johannes Schickel
2009-05-31
LOL: implemented magic viper attack (used by wraiths in white tower level 3)
Florian Kagerer
2009-05-31
LOL: - fix shape memory allocation/release issue
Florian Kagerer
2009-05-31
LOL: fix some valgrind warnings
Florian Kagerer
2009-05-29
More formatting.
Johannes Schickel
2009-05-28
LOL: - fix valgrind warning
Florian Kagerer
2009-05-21
LOL: - implemented freeze spell
Florian Kagerer
2009-05-21
Remove trailing tabs/whitespaces.
Johannes Schickel
2009-05-17
Formatting.
Johannes Schickel
2009-05-15
LOL: implemented pit drop animation
Florian Kagerer
2009-05-10
LOL: - implemented rest party button
Florian Kagerer
2009-05-10
LOL: - added some spell casting (spark, heal, swarm)
Florian Kagerer
2009-04-27
LOL: added some drawing code and fixed some bugs
Florian Kagerer
2009-04-25
Changed the attacker parameter from 0 to 0xFFFF in inflictDamage() (which was...
Filippos Karapetis
2009-04-25
The "attacker" parameter is an unsigned integer, so we can't pass a negative ...
Filippos Karapetis
2009-04-25
LOL: - Started implementing the fighting system. The damage inflicted is wron...
Florian Kagerer
2009-04-05
LOL: fix monsters' strange sliding to the left (like that thug at the beginning)
Florian Kagerer
2009-04-03
LOL: - added support for magic atlas
Florian Kagerer
2009-03-28
LOL: - implemented opcode required for operating the floor plates in the thug...
Florian Kagerer
2009-03-24
LOL: - implemented lots of opcodes and fixed a few bugs
Florian Kagerer
2009-03-21
LOL: - added drawing code for certain gfx (blood and slime spots on the floor...
Florian Kagerer
2009-03-21
LOL: implemented some missing drawing code for dead monsters
Florian Kagerer
2009-03-21
LOL: The guards will now attack you when you throw certain items at them. The...
Florian Kagerer
2009-03-17
LOL: added some new drawing code required for some shapes and fixed a minor t...
Florian Kagerer
2009-03-16
LOL: - implemented item throwing
Florian Kagerer
2009-03-15
LOL: - implemented original style random number generator for moving around t...
Florian Kagerer
2009-03-15
LOL: - added some missing animations for the shops
Florian Kagerer
2009-03-14
LOL: magic atlas can now be picked up (but it can't be used)
Florian Kagerer
2009-03-09
LOL: - fixed inventory bug
Florian Kagerer
2009-03-08
LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-ex...
Florian Kagerer
2009-03-06
LOL: - doors can now be opened and closed
Florian Kagerer
2009-03-04
Ease conditional LoL compiling with build systems not based on the default one.
Johannes Schickel
2009-03-03
LOL: implemented some walking code for the monsters
Florian Kagerer
2009-03-01
LOL: implement some opcodes for dialogue sequences
Florian Kagerer
2009-03-01
LOL: implemented some monster related code (monsters now get placed in the ma...
Florian Kagerer