aboutsummaryrefslogtreecommitdiff
path: root/engines/kyra/sprites_lol.cpp
AgeCommit message (Expand)Author
2009-11-11LOL: - fixed transparency tables in PC-98 16 color versionFlorian Kagerer
2009-10-18LOL: this should fix a valgrind warningFlorian Kagerer
2009-10-10LOL/PC-98: implemented drawing code for teleportersFlorian Kagerer
2009-10-09LOL/PC-98: fixed last commitFlorian Kagerer
2009-10-09LOL/PC-98: fixed monster drawing bug (some wrong pixels)Florian Kagerer
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for con...Max Horn
2009-09-20LOL/PC-98: start fixing color issues (still not working correctly though)Florian Kagerer
2009-09-13LOL/Floppy: fixed size of menu boxesFlorian Kagerer
2009-09-02LOL: update kyra.dat with floppy version data (floppy version still doesn't w...Florian Kagerer
2009-08-16Fix format arugments in LoL code. (triggered via -Wformat-security)Johannes Schickel
2009-08-11LOL: some minor fixesFlorian Kagerer
2009-07-08LOL: rename new function in last commit according to LordHoto's suggestionFlorian Kagerer
2009-07-08LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by...Florian Kagerer
2009-06-25Strip trailing whitespaces and tabs.Johannes Schickel
2009-06-18Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for ...Johannes Schickel
2009-06-07LOL: implemented some missing monster animation codeFlorian Kagerer
2009-06-02Formatting and whitespaces again.Johannes Schickel
2009-06-01LOL: add workaround comment (at LordHoto's repeated insistence)Florian Kagerer
2009-05-31Add support for the Lands of Lore scrolling credits.Johannes Schickel
2009-05-31LOL: implemented magic viper attack (used by wraiths in white tower level 3)Florian Kagerer
2009-05-31LOL: - fix shape memory allocation/release issueFlorian Kagerer
2009-05-31LOL: fix some valgrind warningsFlorian Kagerer
2009-05-29More formatting.Johannes Schickel
2009-05-28LOL: - fix valgrind warningFlorian Kagerer
2009-05-21LOL: - implemented freeze spellFlorian Kagerer
2009-05-21Remove trailing tabs/whitespaces.Johannes Schickel
2009-05-17Formatting.Johannes Schickel
2009-05-15LOL: implemented pit drop animationFlorian Kagerer
2009-05-10LOL: - implemented rest party buttonFlorian Kagerer
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
2009-04-27LOL: added some drawing code and fixed some bugsFlorian Kagerer
2009-04-25Changed the attacker parameter from 0 to 0xFFFF in inflictDamage() (which was...Filippos Karapetis
2009-04-25The "attacker" parameter is an unsigned integer, so we can't pass a negative ...Filippos Karapetis
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is wron...Florian Kagerer
2009-04-05LOL: fix monsters' strange sliding to the left (like that thug at the beginning)Florian Kagerer
2009-04-03LOL: - added support for magic atlasFlorian Kagerer
2009-03-28LOL: - implemented opcode required for operating the floor plates in the thug...Florian Kagerer
2009-03-24LOL: - implemented lots of opcodes and fixed a few bugsFlorian Kagerer
2009-03-21LOL: - added drawing code for certain gfx (blood and slime spots on the floor...Florian Kagerer
2009-03-21LOL: implemented some missing drawing code for dead monstersFlorian Kagerer
2009-03-21LOL: The guards will now attack you when you throw certain items at them. The...Florian Kagerer
2009-03-17LOL: added some new drawing code required for some shapes and fixed a minor t...Florian Kagerer
2009-03-16LOL: - implemented item throwingFlorian Kagerer
2009-03-15LOL: - implemented original style random number generator for moving around t...Florian Kagerer
2009-03-15LOL: - added some missing animations for the shopsFlorian Kagerer
2009-03-14LOL: magic atlas can now be picked up (but it can't be used)Florian Kagerer
2009-03-09LOL: - fixed inventory bugFlorian Kagerer
2009-03-08LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-ex...Florian Kagerer
2009-03-06LOL: - doors can now be opened and closedFlorian Kagerer
2009-03-04Ease conditional LoL compiling with build systems not based on the default one.Johannes Schickel