index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
kyra
/
staticres.cpp
Age
Commit message (
Expand
)
Author
2008-05-05
- Implemented Kyra3 audio options menu, Helium mode still missing.
Johannes Schickel
2008-05-05
Implemented support for Kyra3 game options menu (including studio audience an...
Johannes Schickel
2008-05-05
- Added support for Kyra3 GUI (audio and game options not working yet)
Johannes Schickel
2008-05-04
Initial common base between kyra2 and kyra3 GUI code.
Johannes Schickel
2008-05-04
Renamed kyra2 and kyra3 gui files.
Johannes Schickel
2008-05-03
- Moved newShape/temporaryScript code to KyraEngine_v2.
Johannes Schickel
2008-05-02
Moved some character code from kyra2/kyra3 to KyraEngine_v2.
Johannes Schickel
2008-05-02
Started to refactor kyra2/kyra3 code to a common base. (regressions possible,...
Johannes Schickel
2008-04-28
- Fixed some delay times
Johannes Schickel
2008-04-26
- Implemented support for jesters staff, mood change and score displaying
Johannes Schickel
2008-04-26
Added support for kyra3 inventory. (jesters staff not supported yet)
Johannes Schickel
2008-04-24
Implemented opcode 56: o3_updateScore.
Johannes Schickel
2008-04-24
Output error message when kyra.dat initialization fails because of old versio...
Johannes Schickel
2008-04-24
Implemented special item string selection for french version of Kyra3.
Johannes Schickel
2008-04-24
More kyra3 item drop down code.
Johannes Schickel
2008-04-23
Implemented parts of item drop down code for Kyra3.
Johannes Schickel
2008-04-23
Implmenented inventory show/hide.
Johannes Schickel
2008-04-22
Implemented some kyra3 dialog support.
Johannes Schickel
2008-04-20
Implemented opcodes:
Johannes Schickel
2008-04-18
- complete support for the playable HOF demo
Florian Kagerer
2008-04-18
Some kyra1 menu tweaking, now all languages should use the same clean layout ...
Johannes Schickel
2008-04-17
Implemented sfx support for Kyra3.
Johannes Schickel
2008-04-16
Some more kyra3 code. This should show the first scene for a brief second. (a...
Johannes Schickel
2008-04-14
Implemented some kyra3 code.
Johannes Schickel
2008-04-12
- some refactoring for Kyra3
Johannes Schickel
2008-04-10
towns music file name fix
Florian Kagerer
2008-04-06
Implemented support for Towns (and hopefully DOS floppy too) menus.
Johannes Schickel
2008-04-06
svn-id: r31431
Florian Kagerer
2008-04-06
Fixed various bugs in GUI_v2::processButtonList.
Johannes Schickel
2008-04-05
- Implemented delete savegame menu
Johannes Schickel
2008-04-04
Made sliders working.
Johannes Schickel
2008-04-04
Implemented audio menu, slider bars not moveable via mouse yet though.
Johannes Schickel
2008-04-04
Little less waste of memory.
Johannes Schickel
2008-04-04
Also hooked the death menu quit button to the game quit code implemented in r...
Filippos Karapetis
2008-04-04
Implemented game options menu.
Johannes Schickel
2008-04-04
Added support for quit game button.
Johannes Schickel
2008-04-04
Added partial support for main menu. Only load, save and resume buttons are w...
Johannes Schickel
2008-04-04
This fixes the menus for fm-towns and floppy versions (only load and death me...
Florian Kagerer
2008-04-03
- Added support for filename length > 64 in static resource code.
Johannes Schickel
2008-04-02
Implemented death menu. This also fixes bug #1926892 "HoF: Odd behaviour when...
Johannes Schickel
2008-03-30
Cleanup.
Johannes Schickel
2008-03-30
- fixed savegame description loading in kyra1
Johannes Schickel
2008-03-28
Changed HoF GUI code to use common GUI code now.
Johannes Schickel
2008-03-28
Refactored Kyrandia GUI code a bit.
Johannes Schickel
2008-03-18
- Impelemented opcodes:
Johannes Schickel
2008-03-17
- fix demo
Florian Kagerer
2008-03-15
animations for inventory items and mouse pointers
Florian Kagerer
2008-03-09
- implemented cauldron handling for HoF (needs some more testing though)
Johannes Schickel
2008-03-09
Fix compile.
Travis Howell
2008-03-09
Implemented spellbook in HoF.
Johannes Schickel
[next]